Posts: 23
Threads: 11
Joined: Apr 2012
Nice work! I can't wait

I might be trying to make a map myself after all, I've been thinking of doing it a while, but I sometimes get confused on how to get the map file and where to place it and such.
Posts: 15
Threads: 1
Joined: Jun 2012
Scene Code:
scn_ni_fortified_ruin ni_fortified_ruin 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
outer_terrain_plain
Download SCO:
http://www.gamefront.com/files/21815760/...d_ruin.sco
Posts: 4
Threads: 1
Joined: May 2012
Dont do any mapping for NI, its a waste of time.
Hande is way too picky and wont implement anything.
Posts: 382
Threads: 23
Joined: Dec 2011
(10-06-2012, 11:27 AM)_-666-_ link Wrote: Dont do any mapping for NI, its a waste of time.
Hande is way too picky and wont implement anything.
Dont be so negative.
Looks like a really good map, good luck with it being tested successfully and all the bugs being ironed out.
Posts: 711
Threads: 91
Joined: Feb 2012
(10-06-2012, 11:27 AM)_-666-_ link Wrote: Dont do any mapping for NI, its a waste of time.
Hande is way too picky and wont implement anything.
That is a good way to get yourself rebanned...
I think this map will be a great addition to the rotation, keep up the good work!
Start the game already!
Posts: 15
Threads: 1
Joined: Jun 2012
10-06-2012, 03:23 PM
(This post was last modified: 10-06-2012, 03:26 PM by Muesliriegel.)
Thanks a lot for all this really positive feedback

And no i dont think that mapping for NI is a waste of Time. Most of the really good maps got accepted and others not because of gameplay reasons or because they were made bad. This mod has a high level of what maps have to be and so i understand that hand wont accept every map that had been done in 3h. Otherwise we would play on unbalanced and quite dull maps. And even if this map wont get accepted id carry on mapping because i love this mod and i want to help it. And its a good practice to improve my mapping skills.
Posts: 711
Threads: 91
Joined: Feb 2012
CHEERS!
Start the game already!
Posts: 382
Threads: 23
Joined: Dec 2011
Good for you, keep updating the map and listen to handes words of wisdom is all I can suggest.
If you do all that then you will have one amazing map.
Posts: 188
Threads: 2
Joined: Dec 2011
Really like the look and the idea, fortified ruins.
Also the "tree house" platform with ladder looks interesting.
We need new maps so I for one am rooting for your map.
Posts: 15
Threads: 1
Joined: Jun 2012
I fixed everything Hande mentioned =) And some new Screenshots 4 u guys too.
[img2]https://i.imgur.com/cTA8Ah.jpg[/img2]
[img2]https://i.imgur.com/KtGXIh.jpg[/img2]
[img2]https://i.imgur.com/rrqznh.jpg[/img2]
New Map file:
http://www.gamefront.com/files/21936183/scn_ni_fortified_ruin.sco
New Scene Code:
scn_ni_fortified_ruin ni_fortified_ruin 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
outer_terrain_plain