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29-10-2017, 05:11 PM
(This post was last modified: 02-11-2017, 10:12 PM by Fateeh.)
Finally i complete it.Thanks for all the ideas and opinions.
Name of Map : Court Streets
Map Download :
https://drive.google.com/open?id=1Sqy93x...h3TXE23M7S
scn_ni_maptest8 ni_maptest8 256 none none 0.000000 0.000000 100.000000 100.000000 -100.000000 0x00000001300389800003a4ea000058340000637a0000399b
0
0
outer_terrain_plain_2
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Looks really good, assuming you will add more scene probs here and there.
Nice job fam
DB_Merarches- Legionnaire
DB_Kratos - Master Peltast
DB_ - Warden
Loots:
17.11.2017 - Dark Gothic Greaves
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(29-10-2017, 05:14 PM)Kratos Wrote: Looks really good, assuming you will add more scene probs here and there.
Nice job fam
Thank you, I'm going to consider your idea.
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30-10-2017, 04:18 PM
(This post was last modified: 30-10-2017, 04:21 PM by Rook.)
Love it Fateeh. Nice gap near the cading spot and plenty of area for ranged to shoot.
Looks great!
Rook--Master Peltast Working on: Magnus -- Zwei, Pawn -- Sentry
King--Royal Guard
Bishop--Repeaterman
Knight--Marauder
Queen--Warden
23/11/2016 Dark Gothic Salet
10/12/2016 Ailadrodd
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30-10-2017, 04:27 PM
(This post was last modified: 30-10-2017, 04:29 PM by Fateeh.)
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This Map looks very small and very much like a kill hallway, Its a good Start tho.
Consider having multiple ways for the nords to take, or decreasing the amount of straight path they take order to limit the "castleyard/grabergan effect"
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i guess, this is the point of the map, having a shooting gallery, fast runs
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The map seems very constricted. Theres no real areas for the players to move around and ranged bots would be stuck far back and with limited options to kill other than a charge out of the cade area
A loot a year keeps the interested here
I do maps btw lol
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31-10-2017, 09:20 AM
(This post was last modified: 31-10-2017, 09:26 AM by Fateeh.)
(30-10-2017, 08:25 PM)Midren Wrote: This Map looks very small and very much like a kill hallway, Its a good Start tho.
Consider having multiple ways for the nords to take, or decreasing the amount of straight path they take order to limit the "castleyard/grabergan effect"
Your thoughts are important to me. You know more than me about it. I will try add some changes. Thanks for your thoughts.
(30-10-2017, 11:29 PM)DragonFire1 Wrote: The map seems very constricted. Theres no real areas for the players to move around and ranged bots would be stuck far back and with limited options to kill other than a charge out of the cade area
I will change some objects,walls etc... Any ideas will useful for me Thanks!