Fateeh on Work
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20-03-2018, 10:59 AM
NordInvasion 2.0 Modern combat
buff malice D:
Steam Looted: Fiendish Bow 05.02.2017 Halogi's Torch 21.02.2018 Dark Gothic Greaves 22.03.2018 Mercy 03.05.2021 Rending Bolts 05.05.21 Brigadine Plated Red 16.05.21 Durendal 03.08.21 ItzZocki: WTK Ullr´s bane Irolltwenties: It's a bow. Soviet: I think it shoots arrows? not sure
20-03-2018, 11:41 AM
20-03-2018, 11:44 AM
A bit plain, gotta add some counterweight at the back of the weapon, otherwise this would drop pretty hard.
20-03-2018, 11:57 AM
20-03-2018, 12:23 PM
it's alright but would look better if there were 10x of them all tied together
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20-03-2018, 12:55 PM
You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders.
Which program did you use to make it? I could give you some advice if it's Blender
20-03-2018, 01:28 PM
(20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders. You mean that "Smooth Vertex" http://prntscr.com/itsdwt ? And yes im using Blender
20-03-2018, 02:07 PM
(20-03-2018, 01:28 PM)Fateeh Wrote:(20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders. In edit mode, there is a tab called "Shading / UVs" in the left menu. There you can use the smooth shader for the faces / edges / vertices that you selected. If you want to keep things edgy, you can use the other shader (eg. for the tip) |
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