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20-03-2018, 10:55 AM
(This post was last modified: 26-03-2018, 02:04 PM by Fateeh.)
On this place im trying to do some 3D models...
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Hello my name is Fateeh
Im not Fat
Hello my name is Fateeh
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Hello my name is Fateeh...
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Aurora Blade ( 17.08.2016 ) - Prince
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NordInvasion 2.0 Modern combat
buff malice D:
Steam
Looted:
Fiendish Bow 05.02.2017
Halogi's Torch 21.02.2018
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ItzZocki:
WTK Ullr´s bane
Irolltwenties:
It's a bow.
Soviet:
I think it shoots arrows? not sure
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(20-03-2018, 10:55 AM)Fateeh Wrote: First "weapon" try...
I named it "Throwing Rocket Launcher"
Throwing Rocket Launcher xD lol but the model Looks nice. if the "Rocket" is Little bit smaller and the Name is not Rockte Launcher it could be a nice throwable
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A bit plain, gotta add some counterweight at the back of the weapon, otherwise this would drop pretty hard.
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(20-03-2018, 11:44 AM)Alphaa Wrote: A bit plain, gotta add some counterweight at the back of the weapon, otherwise this would drop pretty hard.
I agree but this work not a serious one. I'm trying get used to how it works.
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Hello my name is Fateeh
Im not Fat
Hello my name is Fateeh
Im not Fate
Hello my name is Fateeh...
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Aurora Blade ( 17.08.2016 ) - Prince
Legacy ( 04.10.2020 ) - Odins Chosen
Dellingr's Hands ( 09.10.2020 ) - Chosen Valkyrie
Heavy Scaled Greaves ( 23.10.2020 ) - Dvergar Ballistaman
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it's alright but would look better if there were 10x of them all tied together
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You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders.
Which program did you use to make it? I could give you some advice if it's Blender
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I like this
I think Armor Launcher
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(20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders.
Which program did you use to make it? I could give you some advice if it's Blender
You mean that "Smooth Vertex"
http://prntscr.com/itsdwt ?
And yes im using Blender
╔═══════════════════╗
Hello my name is Fateeh
Im not Fat
Hello my name is Fateeh
Im not Fate
Hello my name is Fateeh...
╚═══════════════════╝
Aurora Blade ( 17.08.2016 ) - Prince
Legacy ( 04.10.2020 ) - Odins Chosen
Dellingr's Hands ( 09.10.2020 ) - Chosen Valkyrie
Heavy Scaled Greaves ( 23.10.2020 ) - Dvergar Ballistaman
Defender Armour ( 04.11.2020 ) - Thor
Posts: 447
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Joined: Dec 2013
(20-03-2018, 01:28 PM)Fateeh Wrote: (20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders.
Which program did you use to make it? I could give you some advice if it's Blender
You mean that "Smooth Vertex" http://prntscr.com/itsdwt ?
And yes im using Blender
In edit mode, there is a tab called "Shading / UVs" in the left menu. There you can use the smooth shader for the faces / edges / vertices that you selected. If you want to keep things edgy, you can use the other shader (eg. for the tip)