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What does it even matter if the textures from 2012 looks better now people playing that game 6 years after and they didnt quit cuz the textures doesnt look that good like wtf
Who teh fuck cares how a chair looks like ?
Legendary Loots :
12.02.2017 Plate over Leather
4.03.2018 Defender Boots
"WS is full of scrubs like Thunder" Eyleen
"It was a hot day and i was annoyed " Lord Montagu
"You can buy 2 Twigs for one Valsgarde" Managarm
"Banterin stop killing you are making my score look stupid" Qrvishion
"Wait arent you PCK? lol" VLKA_Julia
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20-08-2018, 12:13 AM
(This post was last modified: 20-08-2018, 12:46 AM by Rydell | Zocki Models.)
As said in the first post. Me (Rydell) and Zocki "we´d like to remodel some low quality models in Warband. Our future goal is to help NI team in creating NI2 assets."
With Terath we have created a list of low quality models that require retexture or whole new model. That does not mean we are gonna restrict to this. I would like to help with new assets (Props, Weapons, Armours, Particles) to speed up making of another updates.
Regarding the low settings topic:
- Number of polygons in case of retexture stay the same. I only change UV map layout to achieve greater details in models. All props use one texture 1024x1024, while my retextures have their own texture which is 512x512. This is not affecting performance to notice any frame rate drops. With retextures the models look clearer and might be used more often, with larger size.
- Remodels may vary with polygos. However, as I discussed with Terath all props as well as bot items are restricted to 1k tris. Hero items may reach up to 3k. This should allow game to still be stable and optimized.
- All changes can be reverted.
I know changing models will not give the game second life, but it can give smile to some old veterans who can see that their mod is still progressing an there are people who can help with developing it.
I hope this cleared yours and others queries.
P.S.
I also wanted to help with creating NordInvasion for Bannerlord. The game will be using PBR based engine, which I am able to create models for it. Creation of assets could begin even before release of Bannerlord, to give mod huge headstart.
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Posts: 590
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(25-08-2018, 10:17 PM)Rydell | Zocki Models Wrote: Update:
- Added Swadian Bastard Sword
- Added Nordic Bastard Sword
Where is the "like" button?
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(25-08-2018, 10:19 PM)Julia. Wrote: (25-08-2018, 10:17 PM)Rydell | Zocki Models Wrote: Update:
- Added Swadian Bastard Sword
- Added Nordic Bastard Sword
Where is the "like" button?
Haha Thank you Julia!
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Update:
- Added
Rythja's Bomb
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Update:
- Added
Twigg of Yggdrasil (Retexture as requested by RookCW)
- Updated Rydell's WIP
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05-09-2018, 10:44 PM
(This post was last modified: 05-09-2018, 10:45 PM by Rydell | Zocki Models.)
Update:
-
Twigg of Yggdrasil V2 - Now it looks more like a twigg, less saturation.
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06-09-2018, 12:12 AM
(This post was last modified: 06-09-2018, 12:12 AM by Rydell | Zocki Models.)
Update:
-
Twigg of Yggdrasil V3 - I need your thoughts about this. If it gets good opinions it will be implemented into the game.
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06-09-2018, 09:41 AM
(This post was last modified: 06-09-2018, 09:42 AM by Rydell | Zocki Models.)
Bumpi - opinions pls