I think it would be good if we could trade up real basic mats to the "harder" to get ones like Eagles, Lumps, ...etc.
The idea is you need some amount of Worm Roots to craft 1 Bent Sword or whatever then, later on, you will need some amount of Hm to craft 1 Lump.
This is just an example
I have not listed crafted mats as I think once you have used mats to "craft" something it's locked to that? Idk that could be up to debate.
I'm not sure how many stages you would have for example it could just be 3 or 4 even 2.
Also, I'm not sure how I feel about this but I think going the other way maybe also good for the market also. For example, I could "uncraft" Scales to get some amount of Heavy Cloth.
Questions and Answers.
Q1) Why do you think this should be added?
A) So The basic mat market can be self regulating. When the demand becomes so high for something like Heavy Cloth, Wolf t, .... etc. The market can give you another way to get them other than looting/trading.
The same can be said when a mat price is lower than it should be. You can turn it into something else at a cost.
Q2) What do you think will be the impact on the market?
A) This is just 1 form of regulating mat prices.
We had it before when we could sell mats to the market place, For example, Zinc, Ravens and Bronze arrows had a minimum price of 7k as that's what "Ni" would pay for them.
Unlike back then this will not be a way to get cash this will be a way to get different mats.
I can't say for certain what will happen but my guess is it would take a few weeks for the market prices to adjust accordingly.
After time it should be far more self-adjusting on whats being looted the most to what's been needed the most.
This way If people really want one thing but end up looting a different thing they have a new way to get it.
Q3) Do you think people will use this all the time?
A) At the start, I'm sure "good" deals will show them self but overtime, after the market adjusts accordingly I would think trading would be far more popular given better deals, can be had there.
Like when Zinc etc could be sold for 7k it will happen a lot at the start till all the [X] was taken out of the market then in time it became wanted more as it was harder to trade for.
Overall I think people will use this way to get goods but I see auction hall still being the number 1 place people get mats 2nd being trading.
Q4) What would happen with the old Alchemist stuff like Tomes, Barrels etc...
A) I'm not sure. You could
(A) Move them to other Personal Crafted/House Crafted area's.
(B) Leave them there
(C.) Rename the Alchemist atm then make a new Alchemist so we have 4 Personal Crafted options to pick from.
Q5) Crafting wise what are you expecting here?
A) I would expect you would have mini-classes that way you need the 1 basic mat to end up with what you want.
Like I could start off with Old Boots to craft Heavy Cloth then Bear Fur or if I start with Crooked Stick it goes Crooked Stick --> Sturdy Wood --> Wood of Glasir.
I would give people 1-2 ways to get to a mat this way people can't just buy the one basic mat to craft every mat.
If you do make it mini crafting trees there no reason why you can't for example make it different costs.
I think the crafting values can be the same going from a t1 mat to a tr2 but Ill leave that to the devs.
10x Crooked Stick --> 1x Sturdy Wood
10x Sturdy Wood --> 1x Wood of Glasir
10x Old Boots --> 1x Heavy Cloth
10x Heavy Cloth --> 1x Bear Fur
Or make them different costs.
10x Crooked Stick --> 1x Sturdy Wood
10x Sturdy Wood --> 1x Wood of Glasir
20x Old Boots --> 1x Heavy Cloth
5x Heavy Cloth --> 1x Bear Fur
Q6) What gave you this Idea?
A) I will answer this from my perspective and from a new player.
(Me) In theory, I could trade all 22317 x Old Boots for some amount of Heavy Cloth. In Practice who wants Old Boots let alone that many? This is just 1 example.
(New) If I was a newer person it would be more effective to sell all the mats I get to richer people for items/gold to buy items.
Like everyone else, I would be looting stuff rich and not even dont want as they have an abundance of it already and no real use for it.
I don't need Old Boots, etc... I only want a handful of mats that have the most demand.
I don't want most mats atm but if I could turn the basic mats into ones I needed the most now I have a reason to give new people my money for ALL the mats they have.
The idea is you need some amount of Worm Roots to craft 1 Bent Sword or whatever then, later on, you will need some amount of Hm to craft 1 Lump.
This is just an example
I have not listed crafted mats as I think once you have used mats to "craft" something it's locked to that? Idk that could be up to debate.
I'm not sure how many stages you would have for example it could just be 3 or 4 even 2.
Also, I'm not sure how I feel about this but I think going the other way maybe also good for the market also. For example, I could "uncraft" Scales to get some amount of Heavy Cloth.
Questions and Answers.
Q1) Why do you think this should be added?
A) So The basic mat market can be self regulating. When the demand becomes so high for something like Heavy Cloth, Wolf t, .... etc. The market can give you another way to get them other than looting/trading.
The same can be said when a mat price is lower than it should be. You can turn it into something else at a cost.
Q2) What do you think will be the impact on the market?
A) This is just 1 form of regulating mat prices.
We had it before when we could sell mats to the market place, For example, Zinc, Ravens and Bronze arrows had a minimum price of 7k as that's what "Ni" would pay for them.
Unlike back then this will not be a way to get cash this will be a way to get different mats.
I can't say for certain what will happen but my guess is it would take a few weeks for the market prices to adjust accordingly.
After time it should be far more self-adjusting on whats being looted the most to what's been needed the most.
This way If people really want one thing but end up looting a different thing they have a new way to get it.
Q3) Do you think people will use this all the time?
A) At the start, I'm sure "good" deals will show them self but overtime, after the market adjusts accordingly I would think trading would be far more popular given better deals, can be had there.
Like when Zinc etc could be sold for 7k it will happen a lot at the start till all the [X] was taken out of the market then in time it became wanted more as it was harder to trade for.
Overall I think people will use this way to get goods but I see auction hall still being the number 1 place people get mats 2nd being trading.
Q4) What would happen with the old Alchemist stuff like Tomes, Barrels etc...
A) I'm not sure. You could
(A) Move them to other Personal Crafted/House Crafted area's.
(B) Leave them there
(C.) Rename the Alchemist atm then make a new Alchemist so we have 4 Personal Crafted options to pick from.
Q5) Crafting wise what are you expecting here?
A) I would expect you would have mini-classes that way you need the 1 basic mat to end up with what you want.
Like I could start off with Old Boots to craft Heavy Cloth then Bear Fur or if I start with Crooked Stick it goes Crooked Stick --> Sturdy Wood --> Wood of Glasir.
I would give people 1-2 ways to get to a mat this way people can't just buy the one basic mat to craft every mat.
If you do make it mini crafting trees there no reason why you can't for example make it different costs.
I think the crafting values can be the same going from a t1 mat to a tr2 but Ill leave that to the devs.
10x Crooked Stick --> 1x Sturdy Wood
10x Sturdy Wood --> 1x Wood of Glasir
10x Old Boots --> 1x Heavy Cloth
10x Heavy Cloth --> 1x Bear Fur
Or make them different costs.
10x Crooked Stick --> 1x Sturdy Wood
10x Sturdy Wood --> 1x Wood of Glasir
20x Old Boots --> 1x Heavy Cloth
5x Heavy Cloth --> 1x Bear Fur
Q6) What gave you this Idea?
A) I will answer this from my perspective and from a new player.
(Me) In theory, I could trade all 22317 x Old Boots for some amount of Heavy Cloth. In Practice who wants Old Boots let alone that many? This is just 1 example.
(New) If I was a newer person it would be more effective to sell all the mats I get to richer people for items/gold to buy items.
Like everyone else, I would be looting stuff rich and not even dont want as they have an abundance of it already and no real use for it.
I don't need Old Boots, etc... I only want a handful of mats that have the most demand.
I don't want most mats atm but if I could turn the basic mats into ones I needed the most now I have a reason to give new people my money for ALL the mats they have.