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		Seeing how much time and mats we spend on lvling up professions., but make a lot of crap to gain xp during that, wouldnt it be nice to gain something for that ?
My idea, dont know if its totaly impossible...
Lets say, Blacksmith, makes a Recruit Sword...
Crafting: Recruit Sword
Items Required:
8 x Metal ( 105 / 8 )
Item Created:
1 x Swadian Recruit Sword
U cant realy use it, not worth selling..., But, what if we could Melt it., and gain like 1 Metal ?
that way, we regain small ammount of mats, that can be used to make new items...
Melting could give like 5xp or none...
Similar for the other 2 professions....
	
	
	
	
	
 
 
	
	
	
		
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		Crafting: Bent Sword
Items required: 
1 x Swadian Recruit Sword
1 x Hammer (Not consumed in process)
Item Created:
1 x Bent Sword
	
	
	
	
	
 
 
	
	
	
		
	Posts: 1,648
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		Nice idea.
But it need atlest second item into progress, as you can see in Banks example.
	
	
	
	
	
 
 
	
	
	
		
	Posts: 148
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		Yeah., and i like the idea. 

 More Ideas plz 

 share add, 
 
Could also be something like...
Crafting: Bent Sword
Items required: 
1 x Swadian Recruit Sword
1x Normal Charcoal (to use the Market goods) 

1 x Hammer (Not consumed in process)
Item Created:
1 x Bent Sword
	
 
	
	
	
	
 
 
	
	
	
		
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		You gain 1/24 of the mats! Worth it!
	
	
	
Just got out of prison after attacking a man on New years eve. Excuse me for getting nervous while an Arab was counting down from ten.
What's the difference between a black and a white fairy tale?
White begins, "once upon a time,"
black begins, "y'all motherf*ckers ain't gonna believe dis shit!"
	
	
 
 
	
	
	
		
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		nice, very nice idea! 
	 
	
	
Loots:
?.?.12 - 
Wormbane
4.6.18 - 
Penetrator
 
	
	
 
 
	
	
	
		
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		Sounds like a pretty good idea. Maybe the stuff you get out of e.g. melting a crafted sword could relate to your crafting level? As in you get (crafting levelx)2% of the used items back, or maybe other/more coefficients, so that the outcome varies? 
A more skilled blacksmith, for example, has a lot of routine and knowledge and therefor his chances of regaining materials should be higher than a newcomer's chances (not meant to bully anyone, just trying to add something realistical). 
	
	
	
RubianVendris - master peltast - level 17 alchemist
SirMottarionVendris - comando/militia/crossbowman - level 17 blacksmith
DargomVendris - sniper/infantry - level 20 armorsmith
EnaraVendris - sharpshooter - alibi-alchemist
	
	
 
 
	
	
	
		
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		Wouldn't the crafting list be loooonnnggg if that was put in.  ;D
	
	
	
Just got out of prison after attacking a man on New years eve. Excuse me for getting nervous while an Arab was counting down from ten.
What's the difference between a black and a white fairy tale?
White begins, "once upon a time,"
black begins, "y'all motherf*ckers ain't gonna believe dis shit!"
	
	
 
 
	
	
	
		
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		needs spoilers
	
	
	
Nothing is impossible, it's just a matter of determination and probability.
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