10-02-2025, 05:31 PM
It been mentioned several times lately that the game is feeling stale. Everyone has legendaries, waves end too fast, there is no sense of danger, 2 dozen tomes are being brought in so dying has no weight on the run's outcome, etc.
There have been mentions of certain classes being boring or one-dimensional.
There is no felt reward to killing anymore. The ultimate quests (Ashes/Ashes II) are just a slog with no challenge and a comparatively tiny reward vs. gold gained from assist xp and orange mats gained from boss drops.
Thus, I say we need an extra hard mode to bring excitement back to the game. A hellish nightmare mode. A mode that REQUIRES upgraded legendaries to even have a chance at completing it. A mode where the enemies are just fast enough/strong enough/ranged enough that kiting just isn't an option and team play is required.
Why play it? Aside from the challenge, I'd propose that the enemies could loot collectibles and the "silly" items (things like tessaiga or pan of nemeth) instead of legwndaries. Could also maybe have it drop Lumps at a rate indicative of their requirement in crafting?
What's anyone's thoughts on that? Would you play it if legendaries weren't in the drop tables? Would it make the game more fun to play long term or would it just be a gimmick that would get boring/frustrating after a while?
There have been mentions of certain classes being boring or one-dimensional.
There is no felt reward to killing anymore. The ultimate quests (Ashes/Ashes II) are just a slog with no challenge and a comparatively tiny reward vs. gold gained from assist xp and orange mats gained from boss drops.
Thus, I say we need an extra hard mode to bring excitement back to the game. A hellish nightmare mode. A mode that REQUIRES upgraded legendaries to even have a chance at completing it. A mode where the enemies are just fast enough/strong enough/ranged enough that kiting just isn't an option and team play is required.
Why play it? Aside from the challenge, I'd propose that the enemies could loot collectibles and the "silly" items (things like tessaiga or pan of nemeth) instead of legwndaries. Could also maybe have it drop Lumps at a rate indicative of their requirement in crafting?
What's anyone's thoughts on that? Would you play it if legendaries weren't in the drop tables? Would it make the game more fun to play long term or would it just be a gimmick that would get boring/frustrating after a while?