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Health/ammo refill after boss waves
#21
(09-12-2011, 06:53 PM)Jez link Wrote: 20 assist xp * boss difficulty, best offer i can do
20 and 5gold + refill of health and arrows.
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#22
/signed
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#23
+1 to health
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#24
/signed as well.

I often try to die to boss waves so I can respawn with full hp and ammo so something that either makes me want to stay alive for extra xp/gold/etc, or heals me fully would of benefit. I would say it should only be for every boss round. Sounds fair and still challenging rather than after every single wave.
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#25
Yeah, the "respawn waves" is ment the boss wave. When I created this thread I had no idea they are called that.
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#26
But if we have the medic and engineer class coming out, wont the hp/ammo refill reduce the efficency of the medic and the engineer?
There must be some other incentive than hp/ammo refill.
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For the Honour of the Fallen Swadians.
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#27
(18-12-2011, 05:36 AM)Johao link Wrote: But if we have the medic and engineer class coming out, wont the hp/ammo refill reduce the efficency of the medic and the engineer?
There must be some other incentive than hp/ammo refill.

Yeah I saw your comment in the engineer/medic thread. That's a good point. Perhaps a small incentive like Jex mentioned? A small amount of gold * difficulty of boss round.
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#28
What if player level influenced health/ammo restore?
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