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Difficulty determined by our levels
#1
Difficulty (how many AI spawn) should be determined by the sum of all player levels on the server, not by how many players there are
Pros:
1. Level 1 players will no longer cause the entire steam to die by spawning 5 additional zweihanders that they cant defeat
2. A server full of commandos and snipers will no longer brush through waves without really trying
3. It's my idea so it has to be good
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#2
(27-12-2011, 09:12 PM)MrShovelFace link Wrote: 3. It's my idea so it has to be good

This.


More seriously, it makes sense but then it could become too hard for low level players, if a high level player is present on the server, then only the high level will be able to finish high tier and boss waves.
[URL=http://"http://www.youtube.com/watch?v=P2W4FsDVKMY"]"Tu vois, le monde se divise en deux catégories, ceux qui ont un pistolet chargé et ceux qui creusent. Toi tu creuse. "[/URL]
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#3
(27-12-2011, 09:21 PM)Blondin link Wrote: [quote author=MrShovelFace link=topic=604.msg5505#msg5505 date=1325020377]
3. It's my idea so it has to be good

This.


More seriously, it makes sense but then it could become too hard for low level players, if a high level player is present on the server, then only the high level will be able to finish high tier and boss waves.
[/quote]
As if it isn't hard at a low level as it is.

I like the idea Big Grin
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