28-12-2011, 11:54 PM
(This post was last modified: 29-12-2011, 06:08 AM by MrShovelFace.)
Senario:
The nords have found a way to ford the river that has long kept them at bay and now intend to plunder the town on the other side.
Defend the towns people for as long as you can still fight and pray that it rains soon!
Screenshots:
Status Report:
Finished the map as it will be seen by the player
Finished AI Pathing
Finished keeping assholes inside the map
Current Task:
adding clutter and useless doodads
Notes:
The stairs in the picture are horse friendly
Ignore any floating buildings you see as those are for visual effect when viewed from the playable map area (they make the city look bigger)
The barren moon-like land scape is temporary until i get the AI mesh down
The black mountains you see on the edges are left overs from the swadian town map that i used as a base for this map and for some reason i cannot remove them which irritates me to no end
The nords have found a way to ford the river that has long kept them at bay and now intend to plunder the town on the other side.
Defend the towns people for as long as you can still fight and pray that it rains soon!
Screenshots:
Status Report:
Finished the map as it will be seen by the player
Finished AI Pathing
Finished keeping assholes inside the map
Current Task:
adding clutter and useless doodads
Notes:
The stairs in the picture are horse friendly
Ignore any floating buildings you see as those are for visual effect when viewed from the playable map area (they make the city look bigger)
The barren moon-like land scape is temporary until i get the AI mesh down
The black mountains you see on the edges are left overs from the swadian town map that i used as a base for this map and for some reason i cannot remove them which irritates me to no end