Posts: 11
Threads: 2
Joined: Dec 2011
This does look a very impressive map! well done dude, looking forward to playing it when it comes along!
Posts: 19
Threads: 2
Joined: Jan 2012
Thanks a lot again, people. I'll maybe do some more maps, I can't tell I'm too busy for it, but still, idea and mood must join forces to get a good map cooked.
Alright, happily meet you on the field, or at the harbour
Posts: 92
Threads: 22
Joined: Dec 2011
First time trying to get photos to work so... might not ... work?... -.- I'm getting old.
Bots get stuck here...
[img2]http://i1165.photobucket.com/albums/q585/finneyde/mb88.jpg[/img2]
And sometimes on this little bridge thing that does nothing...
[img2]http://i1165.photobucket.com/albums/q585/finneyde/mb87.jpg[/img2]
Only as good as the man to your left and right. See your enemies driven before you!
Posts: 100
Threads: 4
Joined: Dec 2011
I found a bug where me and one other spawned in the water with no way out. It didn't end well.
[img2]http://cloud.steampowered.com/ugc/596960836539037651/1D2229682A94A6B57E02AEA547E4CFF86374581E/[/img2]
Posts: 19
Threads: 2
Joined: Jan 2012
I blame Hande for the useless little bridge thing(
![Big Grin Big Grin](https://forum.nordinvasion.com/images/smilies/biggrin.png)
). In the first version of this map, the boat was accessible over that plank and the roof next to it, but as Hande rightfully pointed out, that would've caused a lot of stuck bots and annoyed cavalry players. Damn the stuck place, will be fixed.
Hehe, had a good laugh at that one, Fingus. We'll maybe have to move up the spawns a bit to avoid such happenings.
Posts: 970
Threads: 68
Joined: Jan 2012
I just had a small issue of walking down the steps towards the health pot and jumping off the first set of stairs onto the 2nd one, and suddenly I found myself at the bottom of the stairs...dead - instakill. It wasnt fall damage, just dead as soon as I took off.
"And it goes a little something like this..."