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[Submission] Fortress_Under_Siege(accepted)
#11
Hi, first of all I must admit that this map looks terrific, nice work.
Would you mind sending me the files so I can have a look at it and help you fixing some little mistakes?

(Hm, quite a long time since the last post, you are still active Yuri?)
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#12
Yup still active.  Waiting for Hande to have a look.
"Deer": i want to go to sleep, but i might wake up and not have a house anymore
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do
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#13
I would like you to change:

- Remove the "Throwing Spear" props, thats merely confusing when playing.
- Fix all Walls accessible by agents/players. (Sounds like a pain in the ass but you need to add an invisible barrier to all walls  just like you did at  the outer walls, or they will become pervious due to placeable props)
- One barrier_box for each siege shield, I still get ontop of those
- Remove some of the item props, especially the high-poly ones, they drain fps
- Add a cooking_fire underneath the healing pot near spawn.  Wink
- The ammo refill looks a bit forlorn placed somewhere on the ground. (same for feeding trough)
- Set the height of all barriers to a value of atleast 2, its still possible to jump over most of them with a horse/deployable shield.
- The water_well is crying for abuse, maybe you should add a barrier there.
-  Same for the spikes at some castle corners, one deployable  shield and the glitch is perfect
-  The exploitable baskets near entry point 39/38/32
Finally, delete the whole AI mesh and make  a new one. (Im afraid thats inevitable, if you want I can take care of it)

A few smart-ass hints:

Sometimes less is more.
Way too many item props, most of them just appear awkward, dont really fit and spoil the map for everyone with a slow PC.

Think coherently.
Why should there be a weapon rack with great swords somewhere at the wall without any link to its sorrounding environment?
Why should there be a feeding trough standing awry infront of a battlement?
Why should there be a drawbridge towards the inside at the gate?
Why should there be a great vast area inside a densely build castle?
Why should there be a smithy randomly placed infront of a house?

Use barrier_capsule and especially barrier_box more frequently, they are really helpful.

I hope you are able to put my advices into practice and change a few things, in case you want me to provide you further help with the map PM me.


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#14
YuriTheRed
"Deer": i want to go to sleep, but i might wake up and not have a house anymore
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do
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#15
Thanks everyone for helping me test Fortress_Under_Siege yesterday.
"Deer": i want to go to sleep, but i might wake up and not have a house anymore
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do
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#16
Hopefully i have finished the map
"Deer": i want to go to sleep, but i might wake up and not have a house anymore
"Deer": and CC would have grown
"Deer": i wish people would pay me to do things i dont know how to do
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#17
Good looking map!
[Image: gQUGcYN.gif?1]
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#18
i thaught the map is already implented!
Loots:
?.?.12 - Wormbane
4.6.18 - Penetrator


[Image: 76561198058198743.png]
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#19
Next patch. Someone forget to add it in.
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