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[Submission] Run Aground
#11
also removed a not-so-fair-for-the-nords spot, map will be updated on first post
[sub]http://filesmelt.com/dl/mb_warband_2013-06-19_10-26-51-63.jpg
http://filesmelt.com/dl/mb_warband_2013-...-16-18.jpg[/sub]
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#12
The AI mesh needs to cover any area the player can go, and anywhere the nords will spawn at/need to go. I also heard something about problems happening when making big chunks of AI mesh faces. Also just make sure not to put the AI mesh under buildings or anything like that make them go around, from what I can see you didn't do that though.
[Image: gQUGcYN.gif?1]
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#13
(19-06-2013, 07:12 PM)Jarold link Wrote: The AI mesh needs to cover any area the player can go, and anywhere the nords will spawn at/need to go. I also heard something about problems happening when making big chunks of AI mesh faces. Also just make sure not to put the AI mesh under buildings or anything like that make them go around, from what I can see you didn't do that though.

thanks for info, will fix soon

also, i've put ai mesh all around buildings, and i read around about large ai mesh faces, i just wish i could test it to see if i need to make smaller faces or not
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#14
locking topic since i don't currently have the inspiration to work on the map
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