Posts: 31
Threads: 8
Joined: Feb 2012
How about adding traps for engineers?
for example
level 1 single foottrap can trap 1 solder in it for 2 mins
level 2 net can hold 5 unluckly npc that walk into it for 2 mins
level 3 spike trap damages 5 unlucky npcs that walk into it.. and holds them for 2 mins
level 4 explosive barrel same as before..
Posts: 31
Threads: 8
Joined: Feb 2012
and to make it fair new items for medics
level 1 beer for all stops damage to all players in area for 5 seconds
level 2 vodka stops damage to players in area for 10 seconds
level 3 crazy booze stops damage to all players for 15 seconds and boosts damage
level 4 medieval adrenaline stops damage to all players for 25 seconds and boosts damage
Posts: 515
Threads: 46
Joined: Dec 2011
I like the idea of traps. But ones which deal damage instead of trap bots would probably be more practical.
Posts: 62
Threads: 21
Joined: Nov 2014
I thought the same, improves the gameplay.
Posts: 2,703
Threads: 798
Joined: Aug 2013
Posts: 446
Threads: 365
Joined: Dec 2013
26-07-2018, 03:51 PM
(This post was last modified: 26-07-2018, 03:51 PM by Noname.)
Posts: 62
Threads: 21
Joined: Nov 2014
(26-07-2018, 03:51 PM)Noname Wrote: Firstly: Why would you reply to a thread from 2012?
Secondly:
https://forum.nordinvasion.com/showthread.php?tid=508&
https://forum.nordinvasion.com/showthread.php?tid=64270&
https://forum.nordinvasion.com/showthread.php?tid=49065&
https://forum.nordinvasion.com/showthread.php?tid=35369&
Firsly: Was the closest one in time i found about what i wanted to request.
Secondly:
-from 2011
-Is about a cage.
-Is about a ranged weapon.
-Didn't read the whole thing, talks about lots of things (traps at the end).
I think the idea of a small barrel (cheaper and with way less power damage) is easy to implement.
Posts: 1,953
Threads: 276
Joined: Jan 2012
26-07-2018, 05:00 PM
(This post was last modified: 26-07-2018, 05:00 PM by Malong.)
(26-07-2018, 04:23 PM)makk Wrote: (26-07-2018, 03:51 PM)Noname Wrote: https://forum.nordinvasion.com/showthread.php?tid=508&
Secondly:
-from 2011
A thread from December 28, 2011 is invalid because it's from 2011. Meanwhile, a thread 62 days after that (Tuesday, February 28th, 2012) is perfectly valid and should be bumped.
obligatory: 62 days is 16 weeks
Quote Board is on Discord (last updated 2024.10.10)
"When I feel bad, I read your quote board." - Corndog
Tofu: People call Tricksters racist, yet we have the most Muslim members of any house.
PCK: If Islam is a religion of peace, and Tricksters have the most Muslims, then is House of Tricksters the house of peace?
Falankos: I always knew that we were the good guys.
Posts: 62
Threads: 21
Joined: Nov 2014
(26-07-2018, 05:00 PM)Malong Wrote: (26-07-2018, 04:23 PM)makk Wrote: (26-07-2018, 03:51 PM)Noname Wrote: https://forum.nordinvasion.com/showthread.php?tid=508&
Secondly:
-from 2011
A thread from December 28, 2011 is invalid because it's from 2011. Meanwhile, a thread 62 days after that (Tuesday, February 28th, 2012) is perfectly valid and should be bumped.
obligatory: 62 days is 16 weeks
ok.
Posts: 1,379
Threads: 166
Joined: Oct 2014
Old or not, funny idea it might be. Not sure if really useful though. It the trap stops bot from moving it helps little unless it's a boss. But that wouldn't be fun to trap boss and slowly shoot him while he can't move. If the trap explodes it is quite what can be done with barrel.
What precisely is your idea?