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#21
(25-03-2012, 01:22 AM)Huscarlton_Banks link Wrote: Causing support items to diminish/break with use would not create a gold sink, because the gold is just going to other players.

True, more of a crafting materials sink. As an example, we have thousands upon thousands of pieces of cloth with no use. It would at least get rid of some material availability. Other than letting the cloth reserves build up like we have, people can grind some crafting xp with leather gloves for an okay gold return, hence my original(unmentioned) thought train that materials = gold.

Off-topic: Thanks for letting me fart around with the E. Katana the other day.
worthless_Walter_Sobchak    You're out of your element
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