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Upgrade the Graphics!
#1
Well, your new models and everything are fine. The Native Warband graphics are not.

There are numerous graphical packs that are free for modders to use, such as:
Polished Landscapes: http://forums.taleworlds.com/index.php?t...423.0.html
Realistic Colors: http://forums.taleworlds.com/index.php?t...098.0.html
Calradia in Darkness: http://forums.taleworlds.com/index.php?t...802.0.html

My personal preference (if it matters) would be probably in this order:
1. Realistic Colors
2. Calradia in Darkness
3. Polished Landscapes
4. Native Warband


Just a thought. I have already added Realistic Colors to my personal version, but I am thinking that other players would like this as well.

I apologize if there is already a thread for this, I looked through the first few pages of this board and didn't see anything.

EDIT:
Well, a lot of people have concerns about FPS rates, lag, etc.

In my experience Realistic Colors slightly effects FPS, and Polished Landscapes can do a little more damage to FPS than that. This is only yin my experience of course, and with my 8gb ram I usually use realistic colors with no problems.

However, Calradia in Darkness does not change FPS at all.
Here is a comparison of Native vs. Calradia in Darkness, see for yourself:
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#2
Hmm this looks quite nice.
Polished Landscapes even has a spoiler to add it to any mod.
When I get home I'm definitely going to get these for myself.
Thanks for sharing
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#3
We totally don't need more pressure on the servers. I don't care if the game looks like a piece of shit, just that it runs ok.
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#4
(07-04-2014, 07:02 PM)Yabu link Wrote: We totally don't need more pressure on the servers. I don't care if the game looks like a piece of shit, just that it runs ok.
It's all client side, so it wouldn't effect the servers.
We are looking into it right now and see if something is worth going for.
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#5
(07-04-2014, 07:12 PM)k4mi link Wrote: [quote author=Yabu link=topic=25028.msg173274#msg173274 date=1396897363]
We totally don't need more pressure on the servers. I don't care if the game looks like a piece of shit, just that it runs ok.
It's all client side, so it wouldn't effect the servers.
We are looking into it right now and see if something is worth going for.
[/quote]
I see. Apologizing for my ignorance Wink
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#6
As something to note, Calradia in Darkness specifically says that it will not effect performance in any way.
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#7
Something else you could consider adding is these improved borders by ShaunRemo:

http://forums.taleworlds.com/index.php?t...msg7115737

He's got a download link in his post there. What he uploaded is just an early version, but it still looks way better than what the native borders do Smile

Oh, and a lot of these packs are something players can just download and add themselves as they just change textures, but for you to use Polished Landscapes, the servers also should run PL as it adds a lot of trees with collision meshes. It does work to have only the player use it, but then you get these really buggy bumps into trees that the server doesn't know is there etc(if I remember correctly) Tongue
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#8
Yeah, this looks interesting. Thanks for mentioning it, could be worth it.
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#9
Nice idea. If it gets implemented NI would be a more pleasurable experience.  Big Grin
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#10
(08-04-2014, 09:56 AM)Brego link Wrote: Something else you could consider adding is these improved borders by ShaunRemo:

http://forums.taleworlds.com/index.php?t...msg7115737

He's got a download link in his post there. What he uploaded is just an early version, but it still looks way better than what the native borders do Smile

Oh, and a lot of these packs are something players can just download and add themselves as they just change textures, but for you to use Polished Landscapes, the servers also should run PL as it adds a lot of trees with collision meshes. It does work to have only the player use it, but then you get these really buggy bumps into trees that the server doesn't know is there etc(if I remember correctly) Tongue

Yep you are right and it's mostly affecting random terrain (which we are nearly not using at all), it's nothing we really need to go for.
And because collision meshes are one the biggest performance issues ( we are spamming far too much cades) it wont be something we are going for any time soon.
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