20-03-2018, 01:28 PM
(20-03-2018, 12:55 PM)Noname Wrote: You should consider using a smooth shader - those make your model look less edgy (eg. at the wooden texture) without the need for many faces. That way you could probably reduce the amount of faces by around 80%, considering it's just a variety of cylinders.
Which program did you use to make it? I could give you some advice if it's Blender
You mean that "Smooth Vertex" http://prntscr.com/itsdwt ?
And yes im using Blender
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