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  1.6.5 Client Release + Halloween
Posted by: Kip - 31-10-2017, 07:14 PM - Forum: News & Updates - Replies (5)

Happy Halloween!

Preparations for Halloween were a bit delayed this year but not entirely forgotten.  Double xp started on Sunday with the first Halloween Challenge event and will continue at least through Sunday, November 5th.

With this patch, we gain a new Halloween themed mode aimed as being a fun mixture of normal and hard difficulty.  This new mode will be available on open Halloween servers which will remain up as long as the double xp lasts.  There might even be another running of the scheduled Halloween servers - keep an eye on the Official Events board.

1.6.5 Client Release
Halloween Invasion renamed to Halloween Challenge
Halloween Invasion re-introduced with different bots

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  1.6.4 Client Release + Australian Servers
Posted by: Kip - 17-10-2017, 03:17 AM - Forum: News & Updates - Replies (7)

Hello everyone,

As you may have already noticed, we once again have Australian servers.  We have changed to a hosting company which is offering servers at a substantially lower cost than our previous host.  The current cost of the two AU servers is roughly 18 EUR (27 AUD) per month.  The NordInvasion donation page has been updated with a new link for supporting the AU servers.  As before, please donate using the Australian donation link if you want to keep the AU servers around!

There have been a few hiccups shifting to the new host, however, and the most noticeable is probably that your gear loads a bit slower than before - that is where the 1.6.4 update comes in.  With this update, a "gear loading" message will block you from spawning until your character has loaded.  On EU and NA, you might never spot the message unless there is some delay in loading gear.  Over time, we will try to smooth out any other rough edges caused by the slower connection to our database.

1.6.4 Client Release

  • Prevent spawning before the character has finished loading.
  • Map Updates.
    • Ancient Bastion [barriers]
    • Hidden Farm [player access]
    • Hypers Castle [AI pathing]
    • Swadian City [barriers]
    • Swadian Folly [barriers]
    • Swadian Great Hall [barriers]
    • Swadian Keep [barriers]
    • Unuzdaq Castle [AI pathing]

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  1.6.3 Client Release
Posted by: Kip - 06-09-2017, 06:59 AM - Forum: News & Updates - Replies (1)

1.6.3 Client Release

This time around, we have some small but important map updates.

  • Lake Town [removed a misplaced AI mesh and raised a wooden wall near the player camp]
  • Swadian Folly [blocked ledge out of bot's reach]
  • Swadian Mine [bot spawn in now player accessible]

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  1.6.2 Client Release
Posted by: Terath - 19-08-2017, 04:54 AM - Forum: News & Updates - Replies (21)

Hello, fellow Swadians!

This patch brings new model and texture replacements for otherwise lacking items, some balance changes to a select few items, map updates and fixes, and other various (although important) changes.  Probably the most notable one is the Wall Barricade hit point change.

Wall Barricades have had so many hit points, they have gradually been replacing shielders entirely in runs instead of assisting them. By dropping the hp of Wall Barricades, we hope to encourage the use of shielders once again. To compensate for the lower hp, Thor's Mjolnir AoE against barricades has also been dropped.  This means Thor should not really pose a bigger threat than before but normal Nords will. This might be tuned further once we see how the changes effect real runs.

1.6.2 Client Release

  • New Items
    • Iron Helmet: added to the marketplace for tier 1 archers.
    • Helmet with Coif: added to the marketplace for tier 2 archers.
    • Nasal Helmet with Coif: added to the marketplace for tier 3 archers.
  • Item Stats
    • Dwarf Axe: +2 cut, +3 weight, -4 speed.
    • Eastern Greaves: +2 leg armor to match boots of same value.
    • Eastern Full Scale: +1 body, +1 leg, -1 weight.
    • Steel Estoc: -2 speed. Alternate mode: +1 speed.
    • Elegant Estoc: -2 speed. Alternate mode: -2 speed.
    • Mjolnir: -3 speed in one-handed mode.
    • Wall Barricade: 3,200 hit points (was 4,200).
    • Thor's Mjolnir: Dropped the max AoE damage against barricades a bit to compensate for the lower HP.
    • Added 15% damage reduction to Juggernaut body armor. This only applies to the body armor, and not the class Juggernaut.
  • Item Models, Textures, etc.
    • Zephyr: new model and texture.
    • Ailadrodd: new model and texture.
    • Leviathan's Guard: new model and renamed to "Gilded Bear Armor".
    • Leviathan's Hide: renamed to "Levianthan's Guard" and takes the old model.
    • Griffon Bascinet: texture edits.
    • Phoenix Shield: texture edits.
    • Visored Sallet: changed back to its old model with a few minor texture edits.
    • Heavy Sallet: model replaced with the Visored Sallet's model to match the armor set.
    • Sarranid Veiled Helm: new model.
    • Spiked Cap: new model.
    • Spiked Helmet: new model and renamed to "Nasal Helmet with Facemask".
    • Guard Helmet: new model.
    • Fiendish Bow: fixed a minor bug the bowstring - it should now be properly held in the hand.
    • Eastern Repeater Crossbow: renamed to "Heavy Repeater Crossbow".
  • Map Updates
    • Caravan Ambush [more modifications to the bot spawn]
    • Fortress Under Siege [prevent escaping from the player area]
    • Hande's Retreat [adjustments to the AI mesh around some stairs]
    • Hidden Farm [prevent players from spawning stuck]
    • Keancuop Forest [prevent Nords from falling off stairs]
    • Kings Castleyard [prevent jumping into the water]
    • King of the Hill [made stairs easier to climb]
    • Swadian Folly [prevent players from getting stuck]
    • Swadian Town [prevent Nords from falling off stairs]
  • Added a chat filter to prevent images from appearing.
  • Fixed a bug that prevents support items from dropping correctly on death if you were interrupted while deploying them and died without them in your hand.
  • Removed broken translator files which were actually copies of Turkish.

A big thanks (and Contributor tag) to Disco for all his help with textures!

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  Teamspeak Server Changes
Posted by: Naozumi - 19-07-2017, 11:24 AM - Forum: News & Updates - Replies (1)

Hi all, 

Another day and another Teamspeak server change. Hopefully this one will go unnoticed however! 

We have updated our Teamspeak server to the latest version, as we regularly do, but have made a few other changes behind the scenes at the same time. 

We don't expect to see any issues as a result of these changes but if you notice anything unusual then please let us know in the usual way. 

Otherwise, happy gaming! 

/Nao & the NI Team

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  Community Outreach
Posted by: Kip - 21-05-2017, 07:32 AM - Forum: News & Updates - Replies (67)

Hello everyone!

It has been over two years since our last community outreach message but it is once again time to ask for support.

Our monthly expenses are primarily for the EU and NA server boxes. These two machines are responsible for hosting all the NA and EU servers in addition to the website. The European server costs approximately 50 EUR (43 GBP) per month and the North American server costs approximately 50 EUR (56 USD) per month.

Since splitting the AU servers off to a separate account, they have been supported entirely by donations specifically for them. Keep up the good work! The cost of the two AU servers is currently 30 EUR (46 AUD) per month. (Starting August 1st, there will be an additional 10% tax making that 33 EUR / 50 AUD per month.)

For a peek at what is coming next, we have two main priorities for future releases. One is continuing work on cavalry mode which is still rough around the edges. The other is a major rewrite of how the website works behind the scenes. This rewrite is already underway and will allow for features such as the long-desired "unified inventory" across all the characters on your account. It is still too early for an ETA on either of these projects but we are looking forward to releasing them!

Thank you to everyone who has supported NordInvasion over the years. We will continue moving NordInvasion forward as long as we have servers to run it on. Donation links can be found on our Help NI page. Make sure to follow the instructions for whichever region you donate to so that we can give you access to the donator perks!

Thank you,
The NordInvasion Team

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  1.6.1 Client Release
Posted by: Kip - 15-05-2017, 03:23 AM - Forum: News & Updates - No Replies

1.6.1 Client Release

This is a quick update to fix the Griffon Bascinett and Repeater Crossbow which were missing textures.
The Griffon Bascinett also no longer floats in front of you.

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  1.6.0 Client Release
Posted by: Winter - 15-05-2017, 01:51 AM - Forum: News & Updates - Replies (78)

Good news everyone!

As always, the great Swadian nation has been constantly working to improve our tactics and strengthen our men.  There are now four new training options for hero classes: Juggernaut, Hoplite, Repeaterman, and Sentry.  Each new hero class has at least one item of each tier: marketplace, personal crafting, house crafting, and legendary.  There have been so many legendary items added in recent patches that I've lost count of how many you have left to find.  Good luck!

Because existing items were moved to Juggernaut and Repeaterman, every character with a commando or crossbow hero class has been granted a "hero token".  This token can be used to exchange your current hero class with another in the same tree at no cost.  If you wish to change trees entirely, you may perform a normal character respec and the token will allow you to unlock any hero class with no gold cost (the normal xp requirements still apply).  You can view your hero tokens on the settings page of eligible characters.

Better strength training has also been incorporated into the training regiment, particularly wrist exercises.  Soldiers can now use the one handed mode of their bastard weapons far more effectively.  Even the powerful Mjolnir can, with great strength, be wielded in a single hand.  Press X to swap between bastard and one handed mode (Mjolnir switches between two handed and one handed).

For better or for worse, the Grinder Helmets of old have been reprocessed into stronger, lighter bascinets for our soldiers.  Legionnaires can make use of these modified helmets.

Hero Classes:

Juggernaut: the blacksmiths have been hard at work creating stronger armors that push the limits of human endurance.  The result is impressive - full suits of heavy hardened steel plates that still allow the users to maintain their mobility.  This Hero has been trained not only to use such heavy armors, but also to better use infantry weapons in such an encumbering shell.

Hoplite: it has been made clear that some of the most feared weapons on the battlefield are those with some reach to them.  However, sometimes soldiers would prefer the safety of the shield.  Our answer are specialized one handed spears partnered with sturdy round shields that allow for superior versatility.  The Hoplite has access to specialized spears with high one handed speeds that can be used in two handed mode for a little more speed and power.  However, they cannot block in one handed mode, a shield is required.

Repeaterman: increased trade with the east has brought us great new technology.  Our repeater crossbows have been fine tuned to have greatly increased accuracy at the cost of taking longer to reload and having a slightly slower shooting speed.  Our crossbowmen required specialized training to properly use these powerful new machines of war.

Sentry: for some reason, our archers have always been partial to two handed swords.  Some may say it is all in the aesthetic, others say it just feels safe to have a large, sharp piece of metal on your back to ward off nasty assassins.  Either way, we have incorporated lessons from our two hand sword specialists to help train these soldiers to use their preferred melee weapons.  As an added bonus, lighter, faster swords have been developed that can also be switched into a second mode where soldiers can perform overhead stabs.

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