Forum Downtime
Posted by: Naozumi - 21-12-2016, 08:20 PM - Forum: News & Updates - Replies (1)

Hi guys,

Apologies for the forum downtime. Its good to be back!

We have traced the fault and found that Tapatalk is offline and their plugin that we were using was timing out and then timing out our server with it. As such, we have now disabled Tapatalk, probably for the foreseeable future, or atleast until a way to protect against this reoccurring is found.

Sorry again for the downtime and thanks for sticking with us. If you were a big Tapatalk fan then please let us know so we can see how much desire there is to enable it again (under more protection though obviously).

/Nao & the NI Team

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  Warband Update - Completed
Posted by: Naozumi - 18-12-2016, 11:56 PM - Forum: News & Updates - Replies (11)

As you may be aware Taleworlds are publishing a new update to Warband. We are expecting that this will be released tomorrow (Monday 19th Tuesday 20th December) around 1800GMT 1000GMT. This update will include a Server Update and so once it is released there will be some downtime as we update our servers and ensure that everything is working.

Please be aware that we have not had any access to the server updates prior to their release so, whilst we do not anticipate any issues, the possibility does exist. We will try to get the servers back online as soon as possible and ask that any bugs be reported using the forum in the usual manner.

EDIT: TaleWorlds have delayed the release till Tuesday 10AM. This is likely to result in a longer downtime so please bear with us as we try to get this updated.
EDIT 2: All updates have been completed as of today, 21/12/2016.

Thank you for your understanding and cooperation,

/Naozumi & the NI Team

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  Tanks for Nothing
Posted by: Winter - 17-12-2016, 07:54 PM - Forum: News & Updates - Replies (17)

The Nords have been recruiting stronger and stronger enemies, ranging from the stalwart Siege Masters to the barbaric Wolf Clan Warriors to the fierce Fire Jotnes.  In response to this, we have been training our soldiers to be stronger as well.  Many weeks were spent in the practice fields letting new recruits pound on them with wooden swords, but the results are indisputable: our soldiers have really learned how to take a hit. Our archers have also been training - Sentinels and Rangers couldn't quite keep up with the wardens, but they have improved their accuracy and power. Finally, the Legionnaires took some tips from the Master Peltasts and worked on their throwing arms.

The following classes have received a buff to Ironflesh:
+3 Ironflesh to RG
+2 Ironflesh to Legionnaire and Zweihander
+1 Ironflesh to Pavise Champion
+1 Ironflesh to Halberdier

The following classes have received a buff to Archery WPF:
+4 Archery to Ranger
+15 Archery to Sentinel

The following classes have received a buff to Power Throw:
+1 Power Throw to Legionnaire

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  1.4.2 Client Release
Posted by: Kip - 11-12-2016, 08:29 AM - Forum: News & Updates - Replies (7)

1.4.2 Client Release

More fixes for the bugs introduced by 1.4.0 and 1.4.1.

  • Princess Dortea has a map helmet now.
  • Kicking has been redone to prevent stunning allies.  Kicks are also enabled on boss waves (but not the bosses themselves).
  • Boss crush through has been fixed.
  • Friendly fire hits now have a parry animation.
  • Added missing textures for Black Steel Dagger.
  • Improved the reliability of the player report optional text.
  • Added lattice scene props.
Hopefully that takes care of everything for now.  Thanks for your patience!

- Kip and the NI Team

This patch was re-released the next day after being rolled back...

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  1.4.1 Client Release
Posted by: Kip - 06-12-2016, 08:18 AM - Forum: News & Updates - Replies (20)

1.4.1 Client Release

Fixes for the worst of the problems introduced in 1.4.0.

  • Cavalry mode has been fixed.
  • Using the Respawn Items button no longer double-kills you.
  • With the double-kill problem solved, the early Nord victory and round reset problem has also been solved.
  • This time, the Heavy Sallet actually does have it's writing removed.
  • The friendly-fire system now deals up to 10% of your health instead of exactly 10% of your health.
Hopefully that takes care of everything for now. Thanks for your patience!

- Kip and the NI Team

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  1.4.0 Client Release
Posted by: Kip - 05-12-2016, 10:20 PM - Forum: News & Updates - Replies (15)

1.4.0 Client Release  


  • Reload gear button
  • Friendly fire handling
  • Player report overhaul
  • Map updates
  • Miscellaneous
Reload gear button

The character screen has a new button - Reload.  Pressing the reload button causes your gear in-game to update with whatever you have equipped on the website.  No more having to rejoin or die to update your gear!  (Note: You do still need to respawn the items.  This makes sure you have the most up to date set of gear when you do.)

Friendly fire handling

The friendly fire hits are now handled by a custom system instead of the default Warband system.  This gives us better control over the damage reflected (now 10% of your health each hit) and lets us do some other interesting things.

Player report overhaul

The player report option now asks why you are reporting the player and lets you add more information.  When you submit the report, our admin team gets a notification with the player and server information as well as the reasons you provided.  No need to tab out to ask for an admin.

Map updates

No patch would be complete without a few map fixes...
  • Dills and Hills
  • Fortress Under Siege
  • Graubergen
  • Handes Retreat
  • Hypers Castle
  • Hypers Hell
  • King of the Hill
  • Kings Castleyard
  • Lake Town
  • Medieval Fields
  • Mountain Outpost
  • Offshore
  • Royal Observatory
  • Senuzgda Cavern
  • Swadian City
  • Swadian Folly
  • Swadian Mines
  • Swadian Night Raid
  • Swadian Outskirts
  • Swadian Overgrown
  • Swadian Village
  • The First Defence
  • The Forgotten Bay
We also have two new maps for standard rotation...
  • Nordic Village
  • Swadian Lighthouse
  • The Spear's overhead attack now deals pierce damage.
  • The Heavy Sallet's writing has been is supposed to have been erased. (Seems this is coming in the next bug fix.)
  • Mappers have a new scene prop - projectile_box_barrier.
  • Unnecessary menu items (single player items for instance) have been hidden in other languages as they have been in English.
  • Game modes are set differently in the configs.  One of the up-shots of this is the server list displays the actual game mode instead of the map twice.
  • One or two texture optimizations.
  • Again, many behind the scenes changes to the code which, if done properly, will never be noticed in-game.

Note: If you try to join a server without updating, your game will crash.

- The NI Team

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  Quest Adjustments
Posted by: Kip - 30-11-2016, 11:00 PM - Forum: News & Updates - Replies (19)


It has been a long time coming... many quest requirements and rewards have been adjusted to better match the changes NordInvasion has undergone over the years.

Along with changes to the quests themselves, the list of quests is now divided into sections for Beginner, Normal, Hard, Ragnarok, Cavalry, and Miscellaneous; all quest pages show the character's faction stats; and the quest details page has been tidied up slightly.

Let us know if you spot anything acting up. (Note: Quests whose requirements were reduced might very will be completed the next time you kill a random Nord.)

- Kip and the NI Team

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  Five Years of NordInvasion
Posted by: Kip - 23-11-2016, 07:58 AM - Forum: News & Updates - Replies (13)

Hello everyone,

This November, NordInvasion is now five years old!

We have come a long way from the early days when there were camps made of dep shields, no barrels or resurrection tomes, and mounted Nords were part of the standard game.  Wraiths had not been created yet, Hard mode was the top difficulty, and the one of the best barricades in the game was a pile of logs.  Base construction often limited not by how many people had barricades, but by how many barricades could be built without the server crashing.  There was no prep time between waves - once you killed the last bot, the next wave would spawn.  A few more features which did not exist yet include the mini-map, house crafted items, enemy shot-gun ranged, and to switch characters on the website, you had to log out and sign back in with your other characters' names.

We still have many ideas for new features and will continue to release them in updates when we can.  (We should have an update coming out in the coming weeks.)

To celebrate our fifth anniversary (and Thanksgiving in the U.S.), XP is 2.5 times the usual rates from now through the end of Wednesday, the 30th.

- The NI Team

I would also like to take this opportunity to make a small reminder that as a donation-run mod, your support is very important to us.  Funds for EU/NA have been running low.  Some recent donations have helped (thanks!) but if it has been a while since your last donation or you have never donated before, now would be a great time.  AU is also very low right now and without help, there will barely be enough to renew one server next month.

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