My 2 cents. Lets' try to grade NI maps, I'll try to be objective. For kiting best score means best security to reach wave 15, for full runs best score means best clear speed.
S - best of the best
A - very good
B - solid choice
C - below average, but playable
D - usually played only to change map
I value maps for Rag runs only, 100% of the maps completely playable on Hard/Normal.
Map | Kiting/Small team | Big team | Overall | Comment |
Hyper's Hell | S | S | S | Best map in the game. |
Swadian Outskirts | S | A | S | |
Old Shire | S | A | S | |
Swadian Overgrown | A | A | S | |
Swadian Mines | A | B | A | |
Swadian Town | A | B | A | |
Graubergen | B | A | A | |
Keancuop Forest | C | B | A | |
Swadian Citadel | S | C | A | |
King's Castleyard | A | A | A | |
Swadian Old Village | A | A | A | |
Senugda Cavern | B | A | A | |
Coastal Raid | C | A | A | |
Swadian Temple | B | A | A | |
Trader's Valley | A | B | A | |
Swadian Folly | B | A | A | |
Hande's Retreat | A | B | A | |
Swadian Lighthouse | A | B | A | |
Swadian Great Hall | A | A | A | |
First Defence | S | C | A | |
Hyper's Castle | S | A-B | A | Depends on the cading spot, front cading grade is A. |
Ancient Bastion | S | B | A | Long time no see in a rotation, but good map. |
Swadian Castle | A | B | A | Long time no see in a rotation, but good map. |
Offshore | B | A | A | |
Swadian City | A | B | A | |
Yalen's Retreat | A | B | B | |
Hidden Cave | B | B | B | |
Nordic Fortress | B | C | B | |
King of the Hill | S | C | B | |
Forest Outpost | B | B | B | |
Frosthaven | C | B | B | |
Fortress Under Siege | A | C | B | *See below. |
Royal Observatory | A | C | B | **See below. |
Nordic Village | C | A | C | Need RG and a lot of support to be played effectively. |
Port Assault | C | C | C | |
Mountain Pass | B | D | C | |
Unusdaq Castle | A | D | C | Not in a rotation atm. |
Hidden Farm | A | D | C | Odin is killable duo here, proven. |
Praven | D | C | C | |
Lake Town | C | C | C | |
Forgotten Bay | D | C | C | |
Fortress Outskirts | D | C | C | Probably not in a rotation. |
King's Reach | D | D | D | |
I also don't think we should judge maps by fact 'the map is bad because random pub players don't know how to cade it'. I think we should aim for skilled players in our map rotation, and encourage weak players to become skilled, not other way around.
*I like Fortress Under Siege, it's both kiteable and able to be played in full team.Full server might be slow if ppl lazy to clear ranged right under the bastion.
The map might be fixed by adding stairs to next tower with shooting position which would make able to clear those bots from the range.
**Mentioned Royal Observatory is also not that bad also for small and big teams. Maybe there would be possible to make front cading possible for big teams, I don't know where though, if talking about small changes.
P.S. Pretty sure I forgot some maps.
P.S.S. King's Reach should be dropped from both servers imho, never seen it been played in ages.