One last thing that is bugging me, the bit where the blade goes inwards near the hilt. (It looks great, don't get me wrong)
The blade looks quite a bit a danish great sword, except the part near the hilt is sharp and is the full blade width.
I'm just struggling to see a use for that bit near the hilt (realistic point of view).
As with a danish it would be blunt, so you could grip the blade at that point.
With it as it is, where it bulges inwards, it looks structurally weak. For no obvious gain (other than looks

).
Just an opinion, don't feel you have to compromise your model for it

.
In regards to adding to the game:
- It needs to be a little less uniformly blue (a little less blue everywhere, more grey/dark-grey than blue)
Though feel free to make it reflect blue more strongly
This one is more of a suggestion (not required) -> Having some kind of progression of blue, maybe stronger near the hilt, fading as you go up.
And possibly stronger along the center of the blade (still fading as you go along, but also fading as you go out).
All in all, looking very nice so far!
Nothing is impossible, it's just a matter of determination and probability.
2nd Knight forever!
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