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Referring to what Camel and Fisherman said:
Camel - I don't think it's that bad, this is the nicest game community I've ever met. Ofc there are some exceptions but in general we have great ppl here.
Fisherman - good one, I agree with almost everything. For the houses recruiting only players with some experience I will attempt to explain my point of view (being resposible for recruitment at our house). We are open to all ppl who want to play NI and are positive towards others. Still we keep lvl 39+ requirement for one good reason: many players start to play this and shortly after disapear. Being persistent mod NI requires a lot of patience and work to put in to level up and aquire some gear to reach the point when it all becomes tones of fun. There are many who luck that patience. So when we receive an application we'd like to be convienced the person is going to stay and play with us for some time. But yes, I do agree new players need a hand and houses could give one.
So there comes an idea, plz tell me if you think it makes any sense:
our house could organize events for lower levels players with some strong players from the house participating with their experience and ability to bring in high tier gear and support items for others to increase the chance of success. For 16 server spots we could have ca. 6 well equipped veterans and the remaining spots for new players who wish to learn tactics, cadeing, etc. and level up. We could play on hard and if ppl would be interested even on normal. 4 good runs in a row could help a bit if one's looking for xp.
Does it make any sense and new ppl could be interested?
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(30-07-2015, 07:27 AM)Bobo link Wrote: Referring to what Camel and Fisherman said:
Camel - I don't think it's that bad, this is the nicest game community I've ever met. Ofc there are some exceptions but in general we have great ppl here.
Fisherman - good one, I agree with almost everything. For the houses recruiting only players with some experience I will attempt to explain my point of view (being resposible for recruitment at our house). We are open to all ppl who want to play NI and are positive towards others. Still we keep lvl 39+ requirement for one good reason: many players start to play this and shortly after disapear. Being persistent mod NI requires a lot of patience and work to put in to level up and aquire some gear to reach the point when it all becomes tones of fun. There are many who luck that patience. So when we receive an application we'd like to be convienced the person is going to stay and play with us for some time. But yes, I do agree new players need a hand and houses could give one.
So there comes an idea, plz tell me if you think it makes any sense:
our house could organize events for lower levels players with some strong players from the house participating with their experience and ability to bring in high tier gear and support items for others to increase the chance of success. For 16 server spots we could have ca. 6 well equipped veterans and the remaining spots for new players who wish to learn tactics, cadeing, etc. and level up. We could play on hard and if ppl would be interested even on normal. 4 good runs in a row could help a bit if one's looking for xp.
Does it make any sense and new ppl could be interested?
I'd be up for it, sounds less boring than normal events.
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This solution only delays the inevitable. there is a underlying issue with the way the levelling system works, not because it takes too long to level up in normals etc, but, rather, these new players stand no chance at reaching any waves that do give a good amount of exp. As it stands, completion of the hard and normal game modes heavily rely on a system of a few players carrying the majority with their better gear and characters. These players are no more skillfull than the bulk majority of the community, they just have better gear and items acquired through luck or hard graft. Of course it makes sense that these players should indeed be able to spirit along the run with their sheer presence but the game should not become an impossible task to level up in when in the absence of them.
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(30-07-2015, 04:26 PM)Madjosh link Wrote: This solution only delays the inevitable. there is a underlying issue with the way the levelling system works, not because it takes too long to level up in normals etc, but, rather, these new players stand no chance at reaching any waves that do give a good amount of exp. As it stands, completion of the hard and normal game modes heavily rely on a system of a few players carrying the majority with their better gear and characters. These players are no more skillfull than the bulk majority of the community, they just have better gear and items acquired through luck or hard graft. Of course it makes sense that these players should indeed be able to spirit along the run with their sheer presence but the game should not become an impossible task to level up in when in the absence of them.
elequently put. there has to be some sort of way to fill in some gaps in the system to help newer players with survival when there are few or no carries in the pubs, especially in the down times of the day. i agree with the idea of lowering of the level requirement of shc especially as mentioned by previous people.
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03-08-2015, 07:23 PM
(This post was last modified: 03-08-2015, 07:24 PM by Looter.)
I suggest moving hired jav wave to wave 10 and the zhugs to wave 6, hired Javs tear though redshirts [and everyone else] and shouldn't be present so early on in the game since they would pretty much kill any run if it's mostly redshirts. Zhugs could be more easily managed if blocked properly.
my opinion on the above shc level requirements, I doubt most newer players can afford shc so I'm not sure if lowering level requirement would help, but might as well give it a try.
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(03-08-2015, 07:23 PM)Looter link Wrote: I suggest moving hired jav wave to wave 10 and the zhugs to wave 6, hired Javs tear though redshirts [and everyone else] and shouldn't be present so early on in the game since they would pretty much kill any run if it's mostly redshirts. Zhugs could be more easily managed if blocked properly.
my opinion on the above shc level requirements, I doubt most newer players can afford shc so I'm not sure if lowering level requirement would help, but might as well give it a try.
Are you kidding me? i have seen zhugs take out an entire team with many capable commandos, far too quick for wave 6 on the easiest difficulty. However i do agree that hired javs are far too strong for the wave they spawn as, getting 2-3 hit killed at range on a high geared commando just seems like too much of a step up from wave 5 :/ so perhaps maybe nerf hired javs with their ammo count and damage?
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Well, the javs just require some tactics. Both: sniping them one-by-one or approaching shielded to engage in close quaters work fine. Though it's true at least one experienced player is needed to handle the matter. For an all redshirts team they prove deadly.
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(04-08-2015, 06:24 AM)Bobo link Wrote: Well, the javs just require some tactics. Both: sniping them one-by-one or approaching shielded to engage in close quaters work fine. Though it's true at least one experienced player is needed to handle the matter. For an all redshirts team they prove deadly.
+1 go with a shield and get them in to 1h you don't need to kill them the rest of the team can do that.
I find it easier than most waves as in 1h they do almost 0 damage (as a Commando) and there not fast.
The hard part would be if you have 0 Commandos or just Commandos that dont do there job but even then it not hard just shoot 1 at a time.
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Just that. Btw it seems we're going off topic. :'(
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I would like to see a harder version of ragnarok that actually challenges us (maybe only for hero class) ... i mean every event run is just freelo... what i also would like to see is when t4 dudes / heros join normal they get downranked to a certain lvl so they cant carry all the red shirts alone and ruin their game experience..
Just some suggestions from me....
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