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1.11.0 Client Release
#31
(31-10-2018, 10:30 AM)Kaasovic Wrote:
(31-10-2018, 10:25 AM)Forward Wrote: I just hope this mod is still playable after these changes. And what about barrels? You said nothing about them, did you fix them?

Quote:Barrels have gotten fresh gunpowder to replace the defective stuff.

Finally. Out of curiosity, why only 6 points per server? It means 2 walls per 3 wave and no DFC ability anymore = 10 walls per run and its REALLY REALLY low. Both Thor and Odin will shred through your walls like through paper. That's why I'm not sure this mod is playable anymore.

EDIT: or it's 2 walls per each wave? sry then
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#32
(31-10-2018, 10:34 AM)Forward Wrote:
(31-10-2018, 10:30 AM)Kaasovic Wrote:
(31-10-2018, 10:25 AM)Forward Wrote: I just hope this mod is still playable after these changes. And what about barrels? You said nothing about them, did you fix them?

Quote:Barrels have gotten fresh gunpowder to replace the defective stuff.

Finally. Out of curiosity, why only 6 points per server? It means 2 walls per 3 wave and no DFC ability anymore = 10 walls per run and its REALLY REALLY low. Both Thor and Odin will shred through your walls like through paper. That's why I'm not sure this mod is playable anymore.

EDIT: or it's 2 walls per each wave? sry then

Yeah 6 build points are added each prep wave.
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#33
(31-10-2018, 10:41 AM)Kaasovic Wrote:
(31-10-2018, 10:34 AM)Forward Wrote:
(31-10-2018, 10:30 AM)Kaasovic Wrote:
(31-10-2018, 10:25 AM)Forward Wrote: I just hope this mod is still playable after these changes. And what about barrels? You said nothing about them, did you fix them?

Quote:Barrels have gotten fresh gunpowder to replace the defective stuff.

Finally. Out of curiosity, why only 6 points per server? It means 2 walls per 3 wave and no DFC ability anymore = 10 walls per run and its REALLY REALLY low. Both Thor and Odin will shred through your walls like through paper. That's why I'm not sure this mod is playable anymore.

EDIT: or it's 2 walls per each wave? sry then

Yeah 6 build points are added each prep wave.

Very nice then, eager to try new system asap!

And welcome to SHC meta. Or even new depshields meta, some maps should have choke points to do so. 3400hp per 1 point OpieOP. And if you would able to repair them inbetween rounds like tower shield... dreams....

I can't find Strong Dep OPShield in the crafting recipes? Isn't it not added yet?

And sorry for having too many questions, but what's about kite now?
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#34
I think its a big shame that i cant use this new medkit ability on Cavalry servers though, i know back then i was able to heal others atleast. now it is impossible. i spawned in with my surgeon kit and thought that it only works if i dismount, but that doesnt do it either.
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FF_Sniper_Slayerplayer - Warden    Olaf_of_Syaland -Master Peltat
Mercenary_Slayerplayer - Jugg        Eirene - Choosen Marksman
Elysia - Aventurier                              Pandorian Varimeiren - Legio


Lucerne Feuille - Marauder                Ironman_Slayerplayer - Doppelsöldner



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#35
(31-10-2018, 11:04 AM)Slayerplayer Wrote: I think its a big shame that i cant use this new medkit ability on Cavalry servers though, i know back then i was able to heal others atleast. now it is impossible. i spawned in with my surgeon kit and thought that it only works if i dismount, but that doesnt do it either.

There might be something wrong in the code, I'll have a look at it. It is sure ment to work in Cavalry
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#36
(31-10-2018, 11:06 AM)Kaasovic Wrote:
(31-10-2018, 11:04 AM)Slayerplayer Wrote: I think its a big shame that i cant use this new medkit ability on Cavalry servers though, i know back then i was able to heal others atleast. now it is impossible. i spawned in with my surgeon kit and thought that it only works if i dismount, but that doesnt do it either.

There might be something wrong in the code, I'll have a look at it. It is sure ment to work in Cavalry

I only tried out with a Surgeon kit since i didnt had anything else, maybe its just with that?

And great update by the way!
Also known as




FF_Sniper_Slayerplayer - Warden    Olaf_of_Syaland -Master Peltat
Mercenary_Slayerplayer - Jugg        Eirene - Choosen Marksman
Elysia - Aventurier                              Pandorian Varimeiren - Legio


Lucerne Feuille - Marauder                Ironman_Slayerplayer - Doppelsöldner



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#37
(31-10-2018, 11:11 AM)Slayerplayer Wrote:
(31-10-2018, 11:06 AM)Kaasovic Wrote:
(31-10-2018, 11:04 AM)Slayerplayer Wrote: I think its a big shame that i cant use this new medkit ability on Cavalry servers though, i know back then i was able to heal others atleast. now it is impossible. i spawned in with my surgeon kit and thought that it only works if i dismount, but that doesnt do it either.

There might be something wrong in the code, I'll have a look at it. It is sure ment to work in Cavalry

I only tried out with a Surgeon kit since i didnt had anything else, maybe its just with that?

And great update by the way!

Nah, I had a check placed at the wrong location, so nothing really works. But it should be fixed with the next patch
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#38
(31-10-2018, 11:06 AM)Kaasovic Wrote:
(31-10-2018, 11:04 AM)Slayerplayer Wrote: I think its a big shame that i cant use this new medkit ability on Cavalry servers though, i know back then i was able to heal others atleast. now it is impossible. i spawned in with my surgeon kit and thought that it only works if i dismount, but that doesnt do it either.

There might be something wrong in the code, I'll have a look at it. It is sure ment to work in Cavalry

Did someone say working on cav?

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#39
(31-10-2018, 11:31 AM)Woody Wrote:
(31-10-2018, 11:06 AM)Kaasovic Wrote:
(31-10-2018, 11:04 AM)Slayerplayer Wrote: I think its a big shame that i cant use this new medkit ability on Cavalry servers though, i know back then i was able to heal others atleast. now it is impossible. i spawned in with my surgeon kit and thought that it only works if i dismount, but that doesnt do it either.

There might be something wrong in the code, I'll have a look at it. It is sure ment to work in Cavalry

Did someone say working on cav?

Yeah, once we are sure this release is stable enough, we'll give cav a look again
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#40
Please fix the accuracy ad max ammo of battle honed severance
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