04-01-2019, 12:15 PM
(This post was last modified: 04-01-2019, 05:23 PM by Green_Dragon.)
There are a few tweaks I can think of that would make sense imho:
To make Hard mode a little harder and a bit more rewarding:
-Wave 8: Mercenary Ballistamen for Mercenary Repeatermen (Repeatermen to alt wave 11 Normal)
-Wave 14 (alt): Siege Masters for Mercenary Ballistas (Quests including them would then make more sense to take on)
Other Suggestions:
-Reduce Number of Wolf Clan Warriors in Clan Hunter Quest from 50 to 20. 50 makes no sense as they're an alt wave
of 14 Rag and almost take forever.
-Make Gotcha Bloody Bastards quest 30 days repeatable instead of unique and reward faction points.
-Make Prince Slayer Quest 7 days repeatable instead of unique.
-Make all quests that are every day repeatable at least 3 days repeatable as for the people to recognize an achievement
when it's no longer in the list for the moment
Speaking of faction points:
There are so many suggestions that are truly awesome. Make a poll and make them effective, using the result. Many of the
suggestions seem really easy to implement.
My personal favorite:
https://forum.nordinvasion.com/showthread.php Suggestion:+(x0.3) max +(x0.1) for some amount near hero class,
+(x0.1) for Gladiator, +(x0.1) for Hero of the West -->Gold problem dealt with...
-Reduce number of Ranged waves in all modes; suggestion -1 each. Overhaul quests accordingly (bot numbers and types)
This makes the runs faster and might bring back people.
-Make wave 15 normal rewarding again and let the Royal Huscarls drop rare mats: Lumps, Sulphur, Sturdy Wood and Heavy Cloth
with about the same chance as 12 Hard for reds.
-Leave the dropchance for reds as is. For now it's perfect! edit: scratch that! - played Hard today alot...not a single drop! Yesterday was
completely fine with an average of two red drops per Hard run so...no clue.
To make Hard mode a little harder and a bit more rewarding:
-Wave 8: Mercenary Ballistamen for Mercenary Repeatermen (Repeatermen to alt wave 11 Normal)
-Wave 14 (alt): Siege Masters for Mercenary Ballistas (Quests including them would then make more sense to take on)
Other Suggestions:
-Reduce Number of Wolf Clan Warriors in Clan Hunter Quest from 50 to 20. 50 makes no sense as they're an alt wave
of 14 Rag and almost take forever.
-Make Gotcha Bloody Bastards quest 30 days repeatable instead of unique and reward faction points.
-Make Prince Slayer Quest 7 days repeatable instead of unique.
-Make all quests that are every day repeatable at least 3 days repeatable as for the people to recognize an achievement
when it's no longer in the list for the moment
Speaking of faction points:
There are so many suggestions that are truly awesome. Make a poll and make them effective, using the result. Many of the
suggestions seem really easy to implement.
My personal favorite:
https://forum.nordinvasion.com/showthread.php Suggestion:+(x0.3) max +(x0.1) for some amount near hero class,
+(x0.1) for Gladiator, +(x0.1) for Hero of the West -->Gold problem dealt with...
-Reduce number of Ranged waves in all modes; suggestion -1 each. Overhaul quests accordingly (bot numbers and types)
This makes the runs faster and might bring back people.
-Make wave 15 normal rewarding again and let the Royal Huscarls drop rare mats: Lumps, Sulphur, Sturdy Wood and Heavy Cloth
with about the same chance as 12 Hard for reds.
-Leave the dropchance for reds as is. For now it's perfect! edit: scratch that! - played Hard today alot...not a single drop! Yesterday was
completely fine with an average of two red drops per Hard run so...no clue.
"Dedicated Nord Farmer"
Legendary Loots:
28.04.18 Royal Helmet
04.11.18 Leather Overmail
26.12.18 Severance
04.03.19 Aurora Blade
07.03.19 Illustrious
08.04.19 Sun Glaive
05.10.19 Severance
Legendary Loots:
28.04.18 Royal Helmet
04.11.18 Leather Overmail
26.12.18 Severance
04.03.19 Aurora Blade
07.03.19 Illustrious
08.04.19 Sun Glaive
05.10.19 Severance