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Unless the quest system is entirely reworked, any change in the monetary rewards would only enforce a specific playstyle and make many classes redundant. But I do agree that it would be the most elegant way of increasing the money flow. The other options are changing the amount of gold nords drop or the assist xp they give.
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23-02-2019, 11:16 AM
(This post was last modified: 23-02-2019, 11:19 AM by Lophorius.)
(23-02-2019, 10:52 AM)Falankos Wrote: Unless the quest system is entirely reworked, any change in the monetary rewards would only enforce a specific playstyle and make many classes redundant. But I do agree that it would be the most elegant way of increasing the money flow. The other options are changing the amount of gold nords drop or the assist xp they give.
or increasing gold conversion multiplier to like 0.5
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(23-02-2019, 11:16 AM)Lophorius Wrote: (23-02-2019, 10:52 AM)Falankos Wrote: Unless the quest system is entirely reworked, any change in the monetary rewards would only enforce a specific playstyle and make many classes redundant. But I do agree that it would be the most elegant way of increasing the money flow. The other options are changing the amount of gold nords drop or the assist xp they give.
or increasing gold conversion multiplier to like 0.5
Right, I forgot about that one. That change is even better!
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23-02-2019, 11:36 AM
(This post was last modified: 23-02-2019, 11:36 AM by DR..)
(23-02-2019, 11:33 AM)Falankos Wrote: (23-02-2019, 11:16 AM)Lophorius Wrote: (23-02-2019, 10:52 AM)Falankos Wrote: Unless the quest system is entirely reworked, any change in the monetary rewards would only enforce a specific playstyle and make many classes redundant. But I do agree that it would be the most elegant way of increasing the money flow. The other options are changing the amount of gold nords drop or the assist xp they give.
or increasing gold conversion multiplier to like 0.5
Right, I forgot about that one. That change is even better!
It's not that good as some people have stockpiled XP
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23-02-2019, 11:48 AM
(This post was last modified: 23-02-2019, 11:52 AM by Lophorius.)
(23-02-2019, 11:36 AM)Woody Wrote: (23-02-2019, 11:33 AM)Falankos Wrote: (23-02-2019, 11:16 AM)Lophorius Wrote: (23-02-2019, 10:52 AM)Falankos Wrote: Unless the quest system is entirely reworked, any change in the monetary rewards would only enforce a specific playstyle and make many classes redundant. But I do agree that it would be the most elegant way of increasing the money flow. The other options are changing the amount of gold nords drop or the assist xp they give.
or increasing gold conversion multiplier to like 0.5
Right, I forgot about that one. That change is even better!
It's not that good as some people have stockpiled XP
so what? a few players get rewarded for not spending their assist xp, whats wrong with that
its not like half the community sits on 20m assist xp
dont make a post about changing stuff when you deny any suggestions that might benefit a small minority more than the majority
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(23-02-2019, 11:36 AM)Woody Wrote: (23-02-2019, 11:33 AM)Falankos Wrote: (23-02-2019, 11:16 AM)Lophorius Wrote: (23-02-2019, 10:52 AM)Falankos Wrote: Unless the quest system is entirely reworked, any change in the monetary rewards would only enforce a specific playstyle and make many classes redundant. But I do agree that it would be the most elegant way of increasing the money flow. The other options are changing the amount of gold nords drop or the assist xp they give.
or increasing gold conversion multiplier to like 0.5
Right, I forgot about that one. That change is even better!
It's not that good as some people have stockpiled XP
With a proper implementation this shouldn't pose a problem. Anyway, I think changing it to 0.3 or 0.4 should already suffice.
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(23-02-2019, 11:48 AM)Lophorius Wrote: so what? a few players get rewarded for not spending their assist xp, whats wrong with that
its not like half the community sits on 20m assist xp
dont make a post about changing stuff when you deny any suggestions that might benefit a small minority more than the majority
Saying it's not that good is not negative it's just saying it not without its falls as an idea.
I'm not against it all I'm saying it's not the best idea put forward as it only solves some problems.
Like i said in other topic's I've made upgrades is the main gold sink atm. 1st day of upgrades studded, 2x twigs and a tempest and more were crafted. 11m + 37m + etc... just in 1 day...
I've asked for the info before but something good to find out would be how much cash we are spending in gold sinks each round vs how much we are making. I would guess its flatting out but it still got its ways to go.
The amount of cash spent each new round is still more than we are making. If that theory is true it's only going to get worse then in time becoming the norm.
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You're only one of several players here who can afford to spend more cash then you're making.
It's your choice to make upgrades or not.
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(23-02-2019, 12:26 PM)Forward Wrote: You're only one of several players here who can afford to spend more cash then you're making.
It's your choice to make upgrades or not.
If you can't afford upgrades or any gold sink well you're going to sell stuff so you can.
Look at the 1st post again if you must.
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(23-02-2019, 01:28 PM)Woody Wrote: (23-02-2019, 12:26 PM)Forward Wrote: You're only one of several players here who can afford to spend more cash then you're making.
It's your choice to make upgrades or not.
If you can't afford upgrades or any gold sink well you're going to sell stuff so you can.
Look at the 1st post again if you must.
But you're not selling staff. You sit on your pile of gold and materials effectively removing them from economy, increasing upgrade cost for everyone else. Driving stuff prices up is definitely good for you, but bad for everyone else.