Posts: 580
Threads: 88
Joined: Nov 2012
18-07-2019, 03:43 PM
(This post was last modified: 18-07-2019, 03:45 PM by Terath.)
(18-07-2019, 03:35 PM)Forward Wrote: Render unupgraded legendaries as grayscale/reduced color, problem solved. If you can't control shaders from mods whatever, noone will remake hundred of textures anyway.
That's not how textures work. The color lies within the texture, and is not something you can do without access to advanced FX / custom shaders.
About particle effects: They come in all shapes and sizes, they don't have to take up a huge amount of space or be super noticeable. If particle effects are ever put on a weapon (not likely, since I don't think anybody knows how to make custom ones very well), they would be very conservative.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off
Posts: 2,703
Threads: 798
Joined: Aug 2013
(18-07-2019, 03:38 PM)Forward Wrote: (18-07-2019, 03:36 PM)Noname Wrote: (18-07-2019, 03:32 PM)Woody Wrote: (18-07-2019, 03:28 PM)Noname Wrote: Another option would be adding custom particle effects to weapons, for example dark smoke/mist coming out of Cursed weapons, rays of light/glowing particles from Blessed...
I'm not sure how that would be implemented though, as I only remember Rydell talking about it being possible at some point.
I'm going to take a guess that we have about 150-200 upgrades ingame maybe even less. That's so much work for a very small minority
By custom I do not mean particle effects for each individual legendary, but rather self-made ones that are not part of the game; that way you could make 3-4 particle effects and apply them to all Cursed, Blessed and Battle Honed/Hardened legendaries for relatively low effort.
Afraid these effects might be annoying. Just imaging even 10 people using upgraded items in small quarters like Hyper's Hell upstairs. You will not see bots after these particles.
Ye and just think how an upgraded set would look. The novelty would get old and just turn into people complaining.
Posts: 354
Threads: 95
Joined: Dec 2016
Needs too much effort, cannot be completed in a short time. If Terath can add 1 model per day. its gonna be completed. Small differences don't take a long time.
Loots : 19
Posts: 446
Threads: 365
Joined: Dec 2013
(18-07-2019, 04:31 PM)Berkay Wrote: Needs too much effort, cannot be completed in a short time. If Terath can add 1 model per day. its gonna be completed. Small differences don't take a long time.
“1 model per day“ is a lot of effort already, you cannot just go ahead and add some parts. You have to consider what item you're looking at, what it is themed like, what appearance you want it to have, and how you are going to apply that; you will also have to either change the old texture or make new ones, armours, bows and xbows will have to be rigged again if you get unlucky.
And even if there should be one legendary per day, this would take more than half a year already.
Posts: 2,703
Threads: 798
Joined: Aug 2013
18-07-2019, 04:56 PM
(This post was last modified: 18-07-2019, 04:57 PM by DR..)
I would rather him to work on things that effect more people.
I don't think you have any idea how long it takes to make a good texture let alone a good model.
1 every day is a joke.
Posts: 529
Threads: 46
Joined: Jun 2018
(18-07-2019, 03:43 PM)Terath Wrote: (18-07-2019, 03:35 PM)Forward Wrote: Render unupgraded legendaries as grayscale/reduced color, problem solved. If you can't control shaders from mods whatever, noone will remake hundred of textures anyway.
That's not how textures work. The color lies within the texture, and is not something you can do without access to advanced FX / custom shaders.
About particle effects: They come in all shapes and sizes, they don't have to take up a huge amount of space or be super noticeable. If particle effects are ever put on a weapon (not likely, since I don't think anybody knows how to make custom ones very well), they would be very conservative.
I meant custom pixel shader, yes. Unlikely it's possible to do in mod however.
If they're not going to be noticeable what's difference anyway. Custom textures are only realistic approach in these circumstances but there is a lot of work noone will do.
Posts: 580
Threads: 88
Joined: Nov 2012
(18-07-2019, 04:31 PM)Berkay Wrote: Needs too much effort, cannot be completed in a short time. If Terath can add 1 model per day. its gonna be completed. Small differences don't take a long time.
You make 'one model a day' sound easy. In reality, even if the custom model is with slight variations, you'd still have to edit the original texture or even create a new texture sheet to get the model to look correct. This can take numerous hours to do correctly and I would rather not spend my time on such a large project for such a little payoff.
If it's a texture edit, it would be easier, but that would require adding a ton of new textures with slight edits so that an upgraded legendary can look a little different. This would also end up increasing the load time even more for little payoff.
TLDR: No thanks. I have a life.
if you have problem of the model variety send it to winter xen winter me winter me xen because it'll piss him off
Posts: 354
Threads: 95
Joined: Dec 2016
Thread Closed, if someone thinking Nord invasion gonna be Game. don't think.
Loots : 19