(28-12-2018, 11:05 AM)Kaasovic Wrote:(28-12-2018, 05:41 AM)Forward Wrote: Ah, nice ideology you have here. But maybe your dev team ideology is wrong, if so many people here against it? Personally I liked this mod because it was casual and relaxing. If I would wanted challenging gameplay there are a lot of other M&B mods and other games.
All recent changes were terrible for me. Adding OP health to infantry, new useless bots and maps, and building system is broken now.
Instead of fixing real problems plaguing this mod for ages. But since it's dead who cares now, new building system has made all other problems insignificant, well done.
We can't fix "problems" if we are unaware.
(28-12-2018, 09:38 AM)Cut-Me-Own-Throat-Dibbler Wrote:(26-12-2018, 11:35 PM)Kaasovic Wrote: The build point were introduced to limit the amount of barricades being build. Before the support overhaul was integrated it was very common to see people walling of everything and turn it into a ranged fest, basically requiring no skill at all. ...
Wouldn't it make sense to dynamically adjust the building points which are added every wave based on the number of people on the server? Or the number of engineers and their skill level? Or the game mode? As it is right now (with a flat 6 points per wave), less populated servers almost never run out of building points, whereas full servers (at least public ones) seem to have more issues with that. Which isn't all too surprising considering that larger Nord waves do much more damage to cades whereas the pool of newly available building points is the same no matter if it's going to be a handful or a large horde of Nords.
It totally makes sense. I have been made aware either in PM or on this thread that the barricades of new players are obsolete the majority of times. I overlooked this while this system was implemented and I want to thank you chaps for bringing that up. I'll add a poll to the OP that'll serve as a referendum on this matter. The outcome will be listened to and applied in a later patch.
As for the all of the of tower defense games I have played, all relied on skill and knowledge when certain "items" had to be "placed" etc. I don't know why the "tower defense" strategy in NordInvasion has to be skilless to a point where you can brain afk, but whatever I don't think that discussing this would be on topic.
Just remove them, they are useless. It's a best and easiest solution by far. Cades are limited already anyway by respawns.
And about dev team ideology, again. You're making game not for yourselves, but for players. But you can make perfect "skill-required" game for yourselves no one else will play, sure.
Problems in the past, before building system has killed the mod:
- what about the problem with late joiners and leechers, which alone made non-incentive to start public Rags, spending time on unrewarding first waves only to have full server on wave 10, and it's good if they have any support and any gear?
- infantry completely overpowered, it's just funny how you ask for more skill-required game and implement feature which allow inf to easy faceroll over Hard, not even mention Normal. Separated servers for ranged and inf would help.
- boorish commoner, just bad design both model-wise and gameplay-wise, makes no sense at all.
- many other small annoying things like new bad maps in rotation, bots shooting through small holes in some maps, still bad T3 models and such.
- some things which I forgot, there was more, I'm sure.
- solo kite or tiny teams servers would be nice addition too.
EDIT:
- also trees on Hell and Castleyard, should be removed long ago, for sure. There is "unofficial" texture fix, it's like cheating, but bots cheat shooting through them too, you know.
- how can I forget main issue with the mod? Healthbar script! Should be added to main game long ago.
If you not sure what players want, just make polls, really good idea. Just hope long-time active community members will vote, not just randoms who leave the mod after a week playing.
EDIT2:
And some of problems I mentioned would be fixed easily by implementing join vote: when new player joins the server he could not join team until majority of current players will not vote against. And it will not increase toxicity, people don't hate new players and like them to grow. But people hate when new players leech and ruin Rags.
EDIT3:
Problem: Guys with Cursed Deadshot stealing all boss kills (yes, I know, they deserve to get something for suffering with this weapon). Solution: Give everyone else on the server 0.1 of every Boss kill for quest purposes. This way you should for example either kill 3 Odins by yourself with your Deadshot or just participate in 30 successful runs, still a lot, but at least you feel having progress with your quest and not just mad after ***hole stealed your boss again regardless you mentioned you need the kill several times.