(09-10-2019, 07:07 PM)Woody Wrote:(09-10-2019, 05:25 PM)Forward Wrote: 1. Winner/loser thing. No one wants to be loser, but many players just want to play casually and not enjoying hard competition. I would like to see reward as just random additional collectible drop from Odin. This mod should be more friendly to new/poor players, and now it's an opposite and richest become richer. Because they are better geared/skilled and such and ofc they do better on the events and get more rewards and so on.
2. No strategy in bringing infantry with OP bonus HP and standing behind shield. Just slow boring run. If you like this "strategy", whatever.
3. Another reason why I don't like competitive events. Some old maps would be unplayable shitshow, but there is a fun in chaos and clutches and such. At least something new and accessible.
1. Events like this I've suggested better tournament gear for that exact reason. Gear is only partly why some teams will do better than others tho. Yea it's a factor but at least is not the only one. Player numbers is more factor in events like this for example.
2. How is this any different from normal game play? Having no respawns implying you can still die for cades means I arguably think the best way to go about this is to not use a person that is unpredictable (Rg). A cade is more reliable than a inf so the idea I would try if I was the leader of my run is 1 to 2 healers (maybe more if tomes are allowed) and the rest cade. I would also pick a map that fulfills my requirements of being safe being.
-Place bots funnel into to cade at
-A back up cade spot were some cades can be made
-A map that gives us alot of time that we can hit the bots before they can hit the cades
-Possibly a map people can kite
-Etc...
This event can have a lot of planing before hand to make the overall run have a higher chance at being 1st. Like I honestly think kiting could be part of this given that you can kite normal and hard and then cade for rag then repeat. This event has the most options in terms of gameplay then any other event I can think of given its about playing safe. I see you bringing up Inf as the only tactic being narrow-minded at best here.
3. Nostalgia is a grate and all but there was probably a reason why we don't have it any more. I may not like the idea of some maps getting changed for invisible reasons but they do have some reasons I can't see. Some of the maps from back then are not to different to what we have now. At this point I see maps as "hallways" 1st and textures 2nd. When doing this the unlimited options when creating a map narrows down how the Ai go around the map. Most maps do have some sort of "hallway" it's just a matter of were and what's around it.
I find even now my favourite map of all is still first defence from 2013 ish. This was a map that was the best for kiting given you could out run Odin jumping off stuff and using race lines. The water underneath the bridge at the front was and still is a grate place to kite bots given how slow we get in water. The old cading spot was up to the left so the bots all came up that ramp but you could cade closer to were we do now if you wanted to.
Over all this map has changed in were we cade ATM was another set of stairs to go up to the top and the gate at front was blocked off. Thats is about it to be honest. This map had it all for me and alot of people with those small changes. Eventually it got those changes that made it more and more "disliked" till we see it as today.
Believe me I would like to play that map again but I'm not sure if it would be right to add it back given it was so easy to kite on. It's not that much different to the first defence we have now. No map unless we don't have it in the map poll is that drastically different that I would want it back that badly.
Yes there is some exceptions as I think maps should have 2 or more clear area's were we players should cade. The 1st one should be the faster and more risker one. 2nd should be further back to give players more time to damage the bots into making the run easier on shields and cades.
Getting a bit off topic but I wouldn't mind playing old maps for events but I don't think you need to add old maps from the past back into the game. If we see a old map the community wants back I would suggest the community look at all the maps that we have closely as it's possible one of the maps we have right now is like the one that you want.
By the way in case house-oriented custom events I think event map should be given by admins not chosen. Otherwise it's too easy.
As for me just set up old map rotation on couple of servers and call it event, would be fun enough. With bonus collectible Odin loot ofc.
It might be December event because November event should be Halloween probably.
And you not answered my point about casual players/wide community involvement. There is no reason making events for 2.5 alive houses and rewarding already rich players. Elitism is killing this mod.
Even idea above with Marketplace Rag runs makes sense because everyone could participate at same ground and could involve many casual players in addition to usual participants.