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		Bump! Added a new model, an old model, and my submission for the contest.
	
	
	
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		Nice lightsaber sword 
	 
	
	
	
	
 
 
	
	
	
		
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		 (29-06-2013, 07:51 AM)Qwerty link Wrote:Nice lightsaber sword 
Ah, yes, I've fixed that problem a while ago, didn't upload a screenie of the new version though... Maybe I should.
	
 
	
	
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		pls 
	 
	
	
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		29-06-2013, 06:52 PM 
(This post was last modified: 29-06-2013, 10:22 PM by Maroon.)
	
	 
	
		A dev asking me 'pls'? D:
How can I deny?
Edit: Le new pictures:
The only real difference is the fact that the light saber effect is gone, but that's kind of all. :-\
	
 
	
	
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		 (29-06-2013, 06:52 PM)Maroon link Wrote:Edit: Le new pictures:
The only real difference is the fact that the light saber effect is gone, but that's kind of all. :-\
 Oh lawdy jesus, should be put in game
	
 
	
	
	
	
 
 
	
	
	
		
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		Now that I'm working on it again, I figured I might as well go on with it. 

Newer version!
This version is a 
lot less blue, so it should be more realistic. Also, I'm can't think of a good texture for the crossguard, so I've just made it standard metal now.
	 
	
	
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		An idea to try:
Have a look at the King's Shield (NI_Senni.brf | knights shield or something like that).
It appears black ingame, but when viewed from an angle, it's blue. 
You could try and do something like that, but with a blue tinted metal colour and a deep blue.
Might look pretty good.
	
	
	
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		Alrighty, another rather big update to Brisingr, I'll just list the general changes here:
- Changed the blade to by gray with a little bit of blue, instead of very blue
 
- Changed the specular map, to reflect blueish light from the blade and the crossguard
 
- Increased the blue Coeff in the brf file, resulting in more blue reflection
 
- Made the crossguard a lot darker
 
Overall, this makes the crossguard look like black steel, with a blueish reflection, while the blade keep looking blue, and very blue when the light shines on it. Overall, I'm quite proud I pulled it of. ^^
	 
	
	
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		I love it ;D
	
	
	
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