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#11
aswell as hypers hell, traders valley... there are not just a few and those servers with just 1 barrel bringer usually have no choice and then die on a later wave due to the lack of the barrel.
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#12
why not make spawn areas larger to compensate? then they wont get stuck in the spawns
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#13
(06-11-2014, 12:49 PM)DrCox link Wrote:why not make spawn areas larger to compensate? then they wont get stuck in the spawns
I don't think making the spawn areas larger will prevent them from getting stuck in the ground. I believe they've already tried this.
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#14
this is a good idea
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#15
(07-11-2014, 04:21 AM)Ruff link Wrote:this is a good idea
I agree with you
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#16
(07-11-2014, 04:27 AM)Aligin link Wrote:[quote author=Ruff link=topic=34994.msg206392#msg206392 date=1415334068]
this is a good idea
I agree with you
[/quote]
of course you do
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#17
swadian village/town i think has some spawn problems... except once it was prince stuck there Big Grin
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#18
Hidden cave ofc has problems to, just had it at the db event.
Appareantly I gave most of my loot chance to Fara. Mostly AFG, rise from the ashes from time to time.

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#19
Quote:_DruggedUpTurtle link=topic=34994.msg207051#msg207051 date=1415653262]
swadian village/town i think has some spawn problems... except once it was prince stuck there Big Grin
Maybe you can just let the bot get out to the old spawn if that is possible somehow, so that you will not exploit this somehow.
I am not against this idea, I support it pretty muc, but imagine if Odin is stuck underground and you would have got the chance of a loot or sth(the chance is small but there still is one)
This would have just been an idea, if that would not take too much coding :/
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