25-08-2015, 01:05 PM
(25-08-2015, 06:45 AM)Malong link Wrote: [quote author=Ribbed link=topic=45644.msg240324#msg240324 date=1440475756]You neglect to mention that the Chosen walked through the shield wall gaps and hit the shielders and interrupt ranged, which lends credence to this from the previous post:
[quote author=Malong link=topic=45644.msg240255#msg240255 date=1440441258]
[quote author=FV_HappyMonk3y99 link=topic=45644.msg240251#msg240251 date=1440439016]
I feel like arguing, we nearly wiped due to the shielders being out of range of healers, not due to a lack of strength of any class
(24-08-2015, 05:02 PM)Malong link Wrote: [T]hink of the factors that enable kills: a shield wall allowing ranged to hit bots with no danger outside of peeking
Therefore for ranged dps classes to reach their potential, they have to not be interrupted. This follows the classic RPG paradigm where ranged dps classes have to be uninterrupted to be particularly useful. Even when one or two Chosen walk through the shield wall, it falls apart. If a class is reliant on multiple contributions of other players and factors, then by definition, it's not overpowered.
I also notice you chose not to respond to my other points, and will take that as your concessions to those points.
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Well going by this definition - the reintroduction of kiting would make ranged overpowered.
[/quote]
What? The factors that enable ranged to reach their potential is the presence of shield walls that prevent ranged from being attacked and interrupted altogether. That's the complete opposite of kiting an open area where pathing, timing, judgment of distance, fast aiming, etc all have to be taken into account to prevent interruption instead of mindlessly shooting behind some meat shields.
[/quote]
You're contradicting yourself.
Anyways the point was that this is not a "classic rpg", your definition is completely absurd. Saying something isn't overpowered because it relies on another class in a TEAMWORK game is laughable. Going by your definition nothing can be overpowered as long as it cant solo an entire run (which archers can).
Not saying I don't wan't kiting - just pointing out your argument is flawed.
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