Well you did kind of say it was dumb for me to try hosting a NA event Thunder
My Sigh was the lack of response to the point of tier 4 crafted being same stats as the legendary Xbow
This goes with the first point of poorer players
Trans has the same stats as the best for the other armor class so it's not really under armored
Infantry is the only class I feel safe open fighting with
It can be done on pike but you have to be much more careful about how you do it
Open fighting pretty much any wave but bosses and wave 11 on hard I can do and be top killer on my RG
The style of fighting is different for Infantry then most any other class in game and lends it's self more to supporting and needing support of a team
That to me is why it's the most team based class in game and so should be used more on full runs then it is
My point with Parvel is just cading Thor is not really doable any more so shielding on rag one wave at least is needed
I do not know of another time Infantry fell out of use but the last time it was not do to debuff for them but do to a rise in wall cades which I would love to see locked to 2 a run like barrels
Then you could still use them to barrel but could not spam them
My reasons for saying you can't cade Thor come from losing 10 walls to his wave when he was in ranged even though we had the 3 best throwing in game on sever with a full 17 and about 15 tomes on Thor wave
Then Thor showed up he melted the last 2 walls and about 6 SHC's to wipe the team
It was a all ranged run
So I would love to see Infantry get some love but I don't think a buff for them is the way to go
I would rather that Walls where limited and SHC's where used more
SHC's are easier to use and not as good for just blocking but work better to support shielders which to me is what cade's should do
To sum up I am sorry if I offended anyone that is not what I have been trying to do
But my point that I have been trying to make is a buff so you can open fight wave 11 of hard puts you OP on normal
I think limited walls could help make Infantry needed on both hard and rag could fix what is wrong
Mainly that they have more or less been replaced on hard at least by walls
If anyone needs to clear up something I have said please ask so that I can try and help
Edit. Wow that was a long post... looks much shorter before posted
My Sigh was the lack of response to the point of tier 4 crafted being same stats as the legendary Xbow
This goes with the first point of poorer players
Trans has the same stats as the best for the other armor class so it's not really under armored
Infantry is the only class I feel safe open fighting with
It can be done on pike but you have to be much more careful about how you do it
Open fighting pretty much any wave but bosses and wave 11 on hard I can do and be top killer on my RG
The style of fighting is different for Infantry then most any other class in game and lends it's self more to supporting and needing support of a team
That to me is why it's the most team based class in game and so should be used more on full runs then it is
My point with Parvel is just cading Thor is not really doable any more so shielding on rag one wave at least is needed
I do not know of another time Infantry fell out of use but the last time it was not do to debuff for them but do to a rise in wall cades which I would love to see locked to 2 a run like barrels
Then you could still use them to barrel but could not spam them
My reasons for saying you can't cade Thor come from losing 10 walls to his wave when he was in ranged even though we had the 3 best throwing in game on sever with a full 17 and about 15 tomes on Thor wave
Then Thor showed up he melted the last 2 walls and about 6 SHC's to wipe the team
It was a all ranged run
So I would love to see Infantry get some love but I don't think a buff for them is the way to go
I would rather that Walls where limited and SHC's where used more
SHC's are easier to use and not as good for just blocking but work better to support shielders which to me is what cade's should do
To sum up I am sorry if I offended anyone that is not what I have been trying to do
But my point that I have been trying to make is a buff so you can open fight wave 11 of hard puts you OP on normal
I think limited walls could help make Infantry needed on both hard and rag could fix what is wrong
Mainly that they have more or less been replaced on hard at least by walls
If anyone needs to clear up something I have said please ask so that I can try and help
Edit. Wow that was a long post... looks much shorter before posted