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jugg worth it?
#11
Juggernauts need temporary health that regenerates over time when out of combat.
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#12
Juggernaut needs to be removed.
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#13
(15-07-2018, 02:35 PM)Kaasovic Wrote: Juggernauts need temporary health that regenerates over time when out of combat.

i like this, would be nice for all inf except legio who range anyway. should be a thing.
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#14
Can we be like the juggs in game.

Tanky hoplites. Seems like a fix ja?

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#15
(15-07-2018, 02:35 PM)Kaasovic Wrote: Juggernauts need temporary health that regenerates over time when out of combat.

Do this, and you may as well get rid of Zwei completely ; ) Juggernaut outclasses Zwei as it is - the small difference in 2h/slashing potential doesn't make up for it. 
Anyway, I also think that Juggernaut shouldn't be in the game. Buffing RG's survivability would have made much more sense.
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#16
Buff zweihanders 2h prof and merge RG with Juggernaut imo
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#17
Juggernaut (eng. Juggernaut) is a term used to describe the manifestation of blind inflexible force;[1] to indicate someone who uncontrollably goes ahead without paying attention to any obstacles.[1]

Since the Jugernaut already exists and almost completely replaces zweihander, while having all the abilities and still does not have a certain orientation, let me offer something. Perhaps this proposal will not be new, but still. As you can see, the definition of Jugernaut in Russian Wikipedia has a certain meaning. This is the one who is irresistible, not paying attention to anything just goes forward.

The Juggernaut that we have, in my opinion, is not quite perfect. In my opinion it would be nice to take special branch falling down and knocking down of weapons, which alas must remain short enough and accessible only to him. The damage of this weapon must compensate for its length. Ie the shorter-the more lethal. Fortunately Juggernaut because of his armor is able to get close enough.
Perhaps they can give such forgotten items as Butcher, Dwarf Axe, etc., having worked on their characteristics in advance.

Such a decision would bring some meaning to the uncertain existence of the jugernaut. It will actually make them elite storm troopers, who will be able to leave a trail of lying, a little lost of enemies with swiftness will be able to finish off the Legionnaires and zweihander that do not have such strong armor like a Juggernaut.
When thoughts about the assault, there is the idea of a small increase in the protection of Juggernaut, as even with the current characteristics it is quite easy to break.
And, in my opinion, this type of infantry will be overly imbalanced and that's why you should limit his access to weapons of T5 infantry and legendarnogo two-handed, except for a specially designed for short weapons. So it doesn't have to have + to hold a shield. This characteristic should remain at 6.

I will make a small conclusion. We have a trickster who is able to cut you into slices with his fast one-handed sword, as well as can throw a javelin at you and run away so quickly that you do not even see. There is one who can withstand the onslaught of the Torah is its strong shield is the same one who will kick Thor with his long two-handed swords and maces, but no one who will pave the way to the enemy spawn, through waves of enemies. 

The one who should fit the role, rather supersedes all together and doesn't know his place in the team. He just rushes from the style of zweihander to the style of the Royal guard. He doesn't know who he is. In fact, just a thick commando and all. Fat is the only thing that gets him elected.
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#18
(29-10-2018, 05:55 PM)Ken_Repeaterman Wrote: Juggernaut (eng. Juggernaut) is a term used to describe the manifestation of blind inflexible force;[1] to indicate someone who uncontrollably goes ahead without paying attention to any obstacles.[1]

Since the Jugernaut already exists and almost completely replaces zweihander, while having all the abilities and still does not have a certain orientation, let me offer something. Perhaps this proposal will not be new, but still. As you can see, the definition of Jugernaut in Russian Wikipedia has a certain meaning. This is the one who is irresistible, not paying attention to anything just goes forward.

The Juggernaut that we have, in my opinion, is not quite perfect. In my opinion it would be nice to take special branch falling down and knocking down of weapons, which alas must remain short enough and accessible only to him. The damage of this weapon must compensate for its length. Ie the shorter-the more lethal. Fortunately Juggernaut because of his armor is able to get close enough.
Perhaps they can give such forgotten items as Butcher, Dwarf Axe, etc., having worked on their characteristics in advance.

Such a decision would bring some meaning to the uncertain existence of the jugernaut. It will actually make them elite storm troopers, who will be able to leave a trail of lying, a little lost of enemies with swiftness will be able to finish off the Legionnaires and zweihander that do not have such strong armor like a Juggernaut.
When thoughts about the assault, there is the idea of a small increase in the protection of Juggernaut, as even with the current characteristics it is quite easy to break.
And, in my opinion, this type of infantry will be overly imbalanced and that's why you should limit his access to weapons of T5 infantry and legendarnogo two-handed, except for a specially designed for short weapons. So it doesn't have to have + to hold a shield. This characteristic should remain at 6.

I will make a small conclusion. We have a trickster who is able to cut you into slices with his fast one-handed sword, as well as can throw a javelin at you and run away so quickly that you do not even see. There is one who can withstand the onslaught of the Torah is its strong shield is the same one who will kick Thor with his long two-handed swords and maces, but no one who will pave the way to the enemy spawn, through waves of enemies. 

The one who should fit the role, rather supersedes all together and doesn't know his place in the team. He just rushes from the style of zweihander to the style of the Royal guard. He doesn't know who he is. In fact, just a thick commando and all. Fat is the only thing that gets him elected.

i like the idea of a ,,new,, jugg with better armour , Locked Weapons/more Armours (like the coloured Versions from Zocki). And maybe adjust the Upgrade Price for the Def set also  Dodgy ,bcause 5Mil for The Def boots but only 1,5mil for the Gothic Boots or the Defender Chest with 30-40mil Upgrade price vs the Gothic with 10mil. thats bullshit and nobody can affort 4 Awakenings +2 Expensive craftable armours for one Legendary upgrade... Sad
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#19
(29-10-2018, 07:11 PM)Mánagarm Wrote:
(29-10-2018, 05:55 PM)Ken_Repeaterman Wrote: Juggernaut (eng. Juggernaut) is a term used to describe the manifestation of blind inflexible force;[1] to indicate someone who uncontrollably goes ahead without paying attention to any obstacles.[1]

Since the Jugernaut already exists and almost completely replaces zweihander, while having all the abilities and still does not have a certain orientation, let me offer something. Perhaps this proposal will not be new, but still. As you can see, the definition of Jugernaut in Russian Wikipedia has a certain meaning. This is the one who is irresistible, not paying attention to anything just goes forward.

The Juggernaut that we have, in my opinion, is not quite perfect. In my opinion it would be nice to take special branch falling down and knocking down of weapons, which alas must remain short enough and accessible only to him. The damage of this weapon must compensate for its length. Ie the shorter-the more lethal. Fortunately Juggernaut because of his armor is able to get close enough.
Perhaps they can give such forgotten items as Butcher, Dwarf Axe, etc., having worked on their characteristics in advance.

Such a decision would bring some meaning to the uncertain existence of the jugernaut. It will actually make them elite storm troopers, who will be able to leave a trail of lying, a little lost of enemies with swiftness will be able to finish off the Legionnaires and zweihander that do not have such strong armor like a Juggernaut.
When thoughts about the assault, there is the idea of a small increase in the protection of Juggernaut, as even with the current characteristics it is quite easy to break.
And, in my opinion, this type of infantry will be overly imbalanced and that's why you should limit his access to weapons of T5 infantry and legendarnogo two-handed, except for a specially designed for short weapons. So it doesn't have to have + to hold a shield. This characteristic should remain at 6.

I will make a small conclusion. We have a trickster who is able to cut you into slices with his fast one-handed sword, as well as can throw a javelin at you and run away so quickly that you do not even see. There is one who can withstand the onslaught of the Torah is its strong shield is the same one who will kick Thor with his long two-handed swords and maces, but no one who will pave the way to the enemy spawn, through waves of enemies. 

The one who should fit the role, rather supersedes all together and doesn't know his place in the team. He just rushes from the style of zweihander to the style of the Royal guard. He doesn't know who he is. In fact, just a thick commando and all. Fat is the only thing that gets him elected.

i like the idea of a ,,new,, jugg with better armour , Locked Weapons/more Armours (like the coloured Versions from Zocki)
But that was just some retextures of defender armour. And they looked bad xD So if you like the defender with golden screws etc. maybe write a feature request to change the defender armour texture ^^. If 50% of the people like the idea I will work out a new retexture Smile
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#20
This mod don't need any melee classes at all, should be 3 leveling lines: archery, crossbows and throwables. All these clutches with temporary health and damage reduction are stupid attempts to make work something should not be in this mod at all, make it ranged-only. And fix barrels finally.
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