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Bannerlord Hero Idea (Ni2)
#11
(24-02-2020, 03:59 PM)Forward Wrote: Agree, non-class system would be better except harder to balance. And some current classes might not find their place in the non-class meta, like crossbowmen might be outclassed by bowmen and such.
63 agility and 10 athlethics ?
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#12
(24-02-2020, 04:04 PM)Kriegstofu Wrote:
(24-02-2020, 03:59 PM)Forward Wrote: Agree, non-class system would be better except harder to balance. And some current classes might not find their place in the non-class meta, like crossbowmen might be outclassed by bowmen and such.
63 agility and 10 athlethics ?
Just become a cade by putting it all into hp

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#13
(24-02-2020, 04:19 PM)Woody Wrote:
(24-02-2020, 04:04 PM)Kriegstofu Wrote:
(24-02-2020, 03:59 PM)Forward Wrote: Agree, non-class system would be better except harder to balance. And some current classes might not find their place in the non-class meta, like crossbowmen might be outclassed by bowmen and such.
63 agility and 10 athlethics ?
Just become a cade by putting it all into hp

RG mentality Big Grin
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#14
More like an extreme Jugg

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#15
(24-02-2020, 04:37 PM)Forward Wrote:
(24-02-2020, 04:19 PM)Woody Wrote:
(24-02-2020, 04:04 PM)Kriegstofu Wrote:
(24-02-2020, 03:59 PM)Forward Wrote: Agree, non-class system would be better except harder to balance. And some current classes might not find their place in the non-class meta, like crossbowmen might be outclassed by bowmen and such.
63 agility and 10 athlethics ?
Just become a cade by putting it all into hp

RG mentality Big Grin
if you backpedal with lighter vs heavier armor you will reduce the damage because there is less speed bonus on the enemies weapons on a light setup. On a heavy setup your damage soaks more dmg but enemies are more likely to swarm you and thus negating that extra hp
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#16
(24-02-2020, 02:56 PM)Malong Wrote: What if, instead of having classes altogether, you just get stat and skill points as you level and you get to allocate them as you wish? And then items have required stats and/or skills to equip? Then you would have more freedom and custom "classes" even if cookie cutter templates emerge as the most competitive.

This.

Would be a nice addition to NI 2 or NI if we have time to spare :/
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#17
(24-02-2020, 06:27 PM)Kaasovic Wrote:
(24-02-2020, 02:56 PM)Malong Wrote: What if, instead of having classes altogether, you just get stat and skill points as you level and you get to allocate them as you wish? And then items have required stats and/or skills to equip? Then you would have more freedom and custom "classes" even if cookie cutter templates emerge as the most competitive.

This.

Would be a nice addition to NI 2 or NI if we have time to spare :/
Yeah, because i didn't see create character  button in bannerlord. i wonder how devs make class system again.
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#18
(24-02-2020, 06:27 PM)Kaasovic Wrote:
(24-02-2020, 02:56 PM)Malong Wrote: What if, instead of having classes altogether, you just get stat and skill points as you level and you get to allocate them as you wish? And then items have required stats and/or skills to equip? Then you would have more freedom and custom "classes" even if cookie cutter templates emerge as the most competitive.

This.

Would be a nice addition to NI 2 or NI if we have time to spare :/

How would you implement an idea like this? It's obviously it would need to have diminishing returns or a hard cap on all stats so how would you limit choice a bit if at all?

If I say I'm this class [name] people automatically get a picture of what role I can do and whats my strengths and weaknesses. This is quite important for a team game I would imagine so how would youi implement this with that design?

I do like the idea of "templates" but It being a more verified thing. Basically you still have normal classes them being templates you can pick from. The benefit of picking a template is it can be given a colloquialism so a name to those stats.

Having a name is maybe something we take for granted given I know we all have called for an RG at times. We could call for a shielder but saying RG we have a more refined image of who we want.

You gain more freedom with this idea compared to my idea at class stats itself. Gear wise it becomes a bit more interesting. Would you allow Jugg for argument sake to be able to use all armour ingame? I don't think classes should be able to use that much at once but maybe my opinion would change.

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#19
(24-02-2020, 09:49 PM)Woody Wrote:
(24-02-2020, 06:27 PM)Kaasovic Wrote:
(24-02-2020, 02:56 PM)Malong Wrote: What if, instead of having classes altogether, you just get stat and skill points as you level and you get to allocate them as you wish? And then items have required stats and/or skills to equip? Then you would have more freedom and custom "classes" even if cookie cutter templates emerge as the most competitive.

This.

Would be a nice addition to NI 2 or NI if we have time to spare :/

How would you implement an idea like this? It's obviously it would need to have diminishing returns or a hard cap on all stats so how would you limit choice a bit if at all?

By having diminishing returns and/or a hard cap on stats. This is a system that has been in computer games for literal decades.
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#20
(24-02-2020, 10:22 PM)Malong Wrote:
(24-02-2020, 09:49 PM)Woody Wrote:
(24-02-2020, 06:27 PM)Kaasovic Wrote:
(24-02-2020, 02:56 PM)Malong Wrote: What if, instead of having classes altogether, you just get stat and skill points as you level and you get to allocate them as you wish? And then items have required stats and/or skills to equip? Then you would have more freedom and custom "classes" even if cookie cutter templates emerge as the most competitive.

This.

Would be a nice addition to NI 2 or NI if we have time to spare :/

How would you implement an idea like this? It's obviously it would need to have diminishing returns or a hard cap on all stats so how would you limit choice a bit if at all?

By having diminishing returns and/or a hard cap on stats. This is a system that has been in computer games for literal decades.


What's wrong with asking how he would do it.

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