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Bannerlord Mod Tools Are Available!
#11
(01-10-2020, 09:58 PM)Kaasovic Wrote:
(01-10-2020, 08:35 PM)Ramos_Caoliki Wrote:
(01-10-2020, 05:12 PM)Kaasovic Wrote: Rip spare time

edit: still no source code, spare time saved
Surely we can prepare in terms of maps, items, skeletons for unique bots etc? Or will it be the case that the team won't bother until they're certain NI II is a viable option within the engine?

Sure can. I focus on game code however and won't bother with mapping and modeling Smile
I guess this is the point where if people want to actively get involved in the development of NI 2, by learning how to model or create maps. A bigger team makes development a whole lot faster

So when do Teraths lessons start? O.O
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Messages In This Thread
Bannerlord Mod Tools Are Available! - by Berkay - 01-10-2020, 03:34 PM
RE: Bannerlord Mod Tools Are Available! - by Fendi - 02-10-2020, 04:40 AM
RE: Bannerlord Mod Tools Are Available! - by makk - 02-10-2020, 12:26 PM
RE: Bannerlord Mod Tools Are Available! - by DR. - 02-10-2020, 03:22 PM
RE: Bannerlord Mod Tools Are Available! - by DR. - 02-10-2020, 03:29 PM
RE: Bannerlord Mod Tools Are Available! - by DR. - 02-10-2020, 04:43 PM
RE: Bannerlord Mod Tools Are Available! - by DR. - 03-10-2020, 03:24 AM
RE: Bannerlord Mod Tools Are Available! - by DR. - 02-10-2020, 04:55 PM
RE: Bannerlord Mod Tools Are Available! - by DR. - 02-10-2020, 07:20 PM



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