Search Results
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Thread: Red Canyon
Post: Re: Red Canyon
Map got denied. Purpose of it was that it was supposed to be some where out in the middle of no where. Hence the name, Red Canyon.
Here are some old screenies of the details I put into it.
[spoiler... |
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Sighvatr |
Scenes
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12 |
5,188 |
07-04-2012, 04:24 PM |
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Thread: The First Defence(accepted) + another
Post: Re: The First Defence + another
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Sighvatr |
Scenes
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55 |
19,305 |
29-02-2012, 01:38 PM |
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Thread: The First Defence(accepted) + another
Post: Re: The First Defence + another
Kriegstofu link Wrote: (27-02-2012, 04:13 PM)
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the gatehouse stairs is an ideal grinding place, close it pls :)
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It does look like a grinding place indeed, but it isn't that narrow of a stairs.. |
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Sighvatr |
Scenes
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55 |
19,305 |
27-02-2012, 11:16 PM |
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Thread: The First Defence(accepted) + another
Post: Re: The First Defence + another
Yep. Never tried it to see if it works, but you can test that theory out for me! |
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Sighvatr |
Scenes
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55 |
19,305 |
27-02-2012, 02:55 PM |
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Thread: Swadian ''Overgrown'' ( Accepted )
Post: Re: Swadian ''Overgrown''
Yes, and if you don't like the map, you can call in a nuke to end the game. |
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Sighvatr |
Scenes
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9 |
3,919 |
27-02-2012, 02:53 PM |
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Thread: Fortress
Post: Re: Fortress
ComradeTemuzu link Wrote: (26-02-2012, 12:36 AM)
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Hurr? How did you get to play that map? I thought it wasnt accepted when I sent it D:
Gotta go and get an explanation.
Also, lol@Cora
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No it w... |
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Sighvatr |
Scenes
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15 |
7,106 |
27-02-2012, 02:51 PM |
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Thread: Swadian ''Overgrown'' ( Accepted )
Post: Re: Swadian ''Overgrown''
Awesome job! You should donate your map to the WW2 and WW3 mods. But I suggest taking a bird-eye shot from above so we can get a general idea of how the map might play. |
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Sighvatr |
Scenes
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9 |
3,919 |
25-02-2012, 03:32 PM |
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Thread: Fortress
Post: Re: Fortress
Temuzu's basement in Vikingr. Lol
Just jump into the cell and everybody will be safe hehehe.
[spoiler]http://i630.photobucket.com/albums/uu28/slytacular/Corajailed.jpg[/spoiler] |
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Sighvatr |
Scenes
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15 |
7,106 |
25-02-2012, 03:30 PM |
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Thread: Enemy Troops! Throw your best ideas at me!
Post: Re: Enemy Troops! Throw your best ideas at me!
This is based off Calradia.. Go play Skyrim if you're that desperate. >:( |
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Sighvatr |
Feature Requests
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288 |
229,710 |
25-02-2012, 03:26 PM |
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Thread: River Crossing
Post: Re: River Crossing
Heard this map wasn't accepted? Why? |
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Sighvatr |
Scenes
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19 |
10,677 |
24-02-2012, 02:29 PM |
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Thread: The First Defence(accepted) + another
Post: Re: The First Defence
Senni link Wrote: (14-01-2012, 11:50 AM)
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they can go up the ladders, but yes they can't go up the stairs. I might try to replace the stairs with slopes.
EDIT:Also they do dismount if they get stu... |
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Sighvatr |
Scenes
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55 |
19,305 |
24-02-2012, 02:25 PM |
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Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!
How do you cheat mapping? |
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Sighvatr |
News & Updates
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82 |
30,822 |
24-02-2012, 02:30 AM |
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Thread: new game mode
Post: Re: new game mode
_Sphinx_ link Wrote: (23-02-2012, 09:11 AM)
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I'd suggest the way around, have an Admin/Dev join the Nord's team and you have to survive an OP wave of bots + dev/admin. Winning the wave will grant y... |
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Sighvatr |
Feature Requests
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15 |
4,703 |
23-02-2012, 02:58 PM |
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Thread: Attempting my first map :)
Post: Re: Attempting my first map :)
Hypernoma link Wrote: (23-02-2012, 01:30 PM)
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Off the mark, you will have to be careful about using stairs. Cav have a huge problem with it so ramps tend to be a better solution.
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Or you can a b... |
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Sighvatr |
Scenes
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8 |
3,792 |
23-02-2012, 02:45 PM |
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Thread: new game mode
Post: Re: new game mode
True, but what if the Devs wants to kill something too? |
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Sighvatr |
Feature Requests
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15 |
4,703 |
22-02-2012, 11:58 PM |
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Thread: Map rotation idea.
Post: Re: Map rotation idea.
Interesting idea, but do we have enough maps to support this? Currently NordInvasion is an unpopular mod for talented mappers to go to, because of the rumor that the maps get edited without mapper's p... |
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Sighvatr |
Feature Requests
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2 |
1,215 |
22-02-2012, 11:37 PM |
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Thread: new game mode
Post: Re: new game mode
Oh whoops. I didn't read the thread title correctly then. Yeah, protect the Dev idea sounds pretty cool. But why specifically the Dev? Could just introduce that a randomly selected player on the team ... |
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Sighvatr |
Feature Requests
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15 |
4,703 |
22-02-2012, 11:34 PM |
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Thread: Archer class whoring!
Post: Re: Archer class whoring!
True.. But the rest of the information was. Well, I acknowledge my mistake. Sorry guys. |
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Sighvatr |
Archer
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43 |
21,649 |
22-02-2012, 10:42 PM |
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Thread: The First Defence(accepted) + another
Post: Re: The First Defence + another
A quick suggestion. The ground coloring inside of the castle is sweet, but it would be pretty cool if you add a little bit of different ground textures to rid the repeat of the village ground texture.... |
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Sighvatr |
Scenes
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55 |
19,305 |
22-02-2012, 10:19 PM |
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Thread: Archer class whoring!
Post: Re: Archer class whoring!
Hypernoma link Wrote: (22-02-2012, 02:48 PM)
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Be very careful; this topic is verging on being closed. There better be constructive point without insults up next (Sighvatr this is directed mainly at... |
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Sighvatr |
Archer
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43 |
21,649 |
22-02-2012, 10:11 PM |