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    Thread: Red Canyon
Post: Re: Red Canyon

Map got denied. Purpose of it was that it was supposed to be some where out in the middle of no where. Hence the name, Red Canyon. Here are some old screenies of the details I put into it. [spoiler...
Sighvatr Scenes 12 5,188 07-04-2012, 04:24 PM
    Thread: The First Defence(accepted) + another
Post: Re: The First Defence + another

"Nothing here"
Sighvatr Scenes 55 19,305 29-02-2012, 01:38 PM
    Thread: The First Defence(accepted) + another
Post: Re: The First Defence + another

Kriegstofu link Wrote: (27-02-2012, 04:13 PM) -- the gatehouse stairs is an ideal grinding place, close it  pls :) -- It does look like a grinding place indeed, but it isn't that narrow of a stairs..
Sighvatr Scenes 55 19,305 27-02-2012, 11:16 PM
    Thread: The First Defence(accepted) + another
Post: Re: The First Defence + another

Yep. Never tried it to see if it works, but you can test that theory out for me!
Sighvatr Scenes 55 19,305 27-02-2012, 02:55 PM
    Thread: Swadian ''Overgrown'' ( Accepted )
Post: Re: Swadian ''Overgrown''

Yes, and if you don't like the map, you can call in a nuke to end the game.
Sighvatr Scenes 9 3,919 27-02-2012, 02:53 PM
    Thread: Fortress
Post: Re: Fortress

ComradeTemuzu link Wrote: (26-02-2012, 12:36 AM) -- Hurr? How did you get to play that map? I thought it wasnt accepted when I sent it D: Gotta go and get an explanation. Also, lol@Cora -- No it w...
Sighvatr Scenes 15 7,106 27-02-2012, 02:51 PM
    Thread: Swadian ''Overgrown'' ( Accepted )
Post: Re: Swadian ''Overgrown''

Awesome job! You should donate your map to the WW2 and WW3 mods. But I suggest taking a bird-eye shot from above so we can get a general idea of how the map might play.
Sighvatr Scenes 9 3,919 25-02-2012, 03:32 PM
    Thread: Fortress
Post: Re: Fortress

Temuzu's basement in Vikingr. Lol Just jump into the cell and everybody will be safe hehehe. [spoiler]http://i630.photobucket.com/albums/uu28/slytacular/Corajailed.jpg[/spoiler]
Sighvatr Scenes 15 7,106 25-02-2012, 03:30 PM
    Thread: Enemy Troops! Throw your best ideas at me!
Post: Re: Enemy Troops! Throw your best ideas at me!

This is based off Calradia.. Go play Skyrim if you're that desperate.  >:(
Sighvatr Feature Requests 288 229,710 25-02-2012, 03:26 PM
    Thread: River Crossing
Post: Re: River Crossing

Heard this map wasn't accepted? Why?
Sighvatr Scenes 19 10,677 24-02-2012, 02:29 PM
    Thread: The First Defence(accepted) + another
Post: Re: The First Defence

Senni link Wrote: (14-01-2012, 11:50 AM) -- they can go up the ladders, but yes they can't go up the stairs. I might try to replace the stairs with slopes. EDIT:Also they do dismount if they get stu...
Sighvatr Scenes 55 19,305 24-02-2012, 02:25 PM
    Thread: Scene Contest, Reward for best map!
Post: Re: Scene Contest, Reward for best map!

How do you cheat mapping?
Sighvatr News & Updates 82 30,822 24-02-2012, 02:30 AM
    Thread: new game mode
Post: Re: new game mode

_Sphinx_ link Wrote: (23-02-2012, 09:11 AM) -- I'd suggest the way around, have an Admin/Dev join the Nord's team and you have to survive an OP wave of bots + dev/admin. Winning the wave will grant y...
Sighvatr Feature Requests 15 4,703 23-02-2012, 02:58 PM
    Thread: Attempting my first map :)
Post: Re: Attempting my first map :)

Hypernoma link Wrote: (23-02-2012, 01:30 PM) -- Off the mark, you will have to be careful about using stairs. Cav have a huge problem with it so ramps tend to be a better solution. -- Or you can a b...
Sighvatr Scenes 8 3,792 23-02-2012, 02:45 PM
    Thread: new game mode
Post: Re: new game mode

True, but what if the Devs wants to kill something too?
Sighvatr Feature Requests 15 4,703 22-02-2012, 11:58 PM
    Thread: Map rotation idea.
Post: Re: Map rotation idea.

Interesting idea, but do we have enough maps to support this? Currently NordInvasion is an unpopular mod for talented mappers to go to, because of the rumor that the maps get edited without mapper's p...
Sighvatr Feature Requests 2 1,215 22-02-2012, 11:37 PM
    Thread: new game mode
Post: Re: new game mode

Oh whoops. I didn't read the thread title correctly then. Yeah, protect the Dev idea sounds pretty cool. But why specifically the Dev? Could just introduce that a randomly selected player on the team ...
Sighvatr Feature Requests 15 4,703 22-02-2012, 11:34 PM
    Thread: Archer class whoring!
Post: Re: Archer class whoring!

True.. But the rest of the information was. Well, I acknowledge my mistake. Sorry guys.
Sighvatr Archer 43 21,649 22-02-2012, 10:42 PM
    Thread: The First Defence(accepted) + another
Post: Re: The First Defence + another

A quick suggestion. The ground coloring inside of the castle is sweet, but it would be pretty cool if you add a little bit of different ground textures to rid the repeat of the village ground texture....
Sighvatr Scenes 55 19,305 22-02-2012, 10:19 PM
    Thread: Archer class whoring!
Post: Re: Archer class whoring!

Hypernoma link Wrote: (22-02-2012, 02:48 PM) -- Be very careful; this topic is verging on being closed. There better be constructive point without insults up next (Sighvatr this is directed mainly at...
Sighvatr Archer 43 21,649 22-02-2012, 10:11 PM