(29-05-2012, 01:12 AM)Barristan link Wrote: [ -> ]Just thought I would shoot you some praise for your work... pretty epic mate.
Thanks alot Barristan
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I'll probably change current screenshots with the ones with new materials for every model when i feel like taking tons of new screenies again
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Btw i noticed if i enable envir. shadows, somehow details on models looks more noticable, keep in mind to enable it if you are taking ss's of your models too (to anyone interested with modeling)
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Hey guys long time no see(well at least in here
). I was working on an armor. I'm doing a highpoly mesh right now, will need to make a lowpoly one and then do some baking, so this will take some time.
Notes about the model:
- Its just an highpoly mesh (right now it has around 250k faces-quads-), so the actual model will look way worse
.
- Its using environment map(the one warband uses) for real time reflections for "more" metalic looks and just a simple material color. I kinda managed to get this thing work on some of my other models in warband by playing with material settings in openbrf, but somehow this real-time "fake" reflections destroys the normal map's strenght :/. Not sure what to do, maybe i wont use reflections.
- I tried to model it part by part and made some modifications on the model to be able to import it in warband easier(if i can ever manage to do this lol). So for example, the shoulder guards were actually bigger(way bigger) but got modified to fit like some of the native warband armors.
- I'm still not sure how to do rigging(since i suck at it) and even if i will manage it, i'm not even sure if i can import the lowpoly model with weightpaints in-game. I remember seeing copying rigging from other models into imported ones(or maybe i was just day-dreaming lol), maybe i can try something like that.
- This is a personal work, so it can be or can not be in NI even if its done and working in warband, its not up to me to decide.
- It will take lots of time to finish, thats for sure
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Here is the "render":
I can gladly take any feedbacks about this one(or any other model
). Thanks for checking
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That armour looks so nice, looking forward to some more of your weapons
Look forward to fighting alongside you again, our greeting is so addictive.
(22-06-2012, 03:57 PM)Jeremiah The 12th link Wrote: [ -> ]That armour looks so nice, looking forward to some more of your weapons
Look forward to fighting alongside you again, our greeting is so addictive.
Thanks mate
. Hehehe we already met at battlefield, it was nice to do our greeting once again
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-Added 2 new weapons' screenshots; Gungnir and its little brother, a throwing spear.
-Changed all of the screenshots with the new material settings (less images per model now).
really nice Ryu! I really liked Odins spear. Really nice models.
(30-06-2012, 12:38 AM)Gismo link Wrote: [ -> ]really nice Ryu! I really liked Odins spear. Really nice models.
Thanks mate, hope devs will like it too
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Very nice Ryu - I admire your creativity
Could you explain which shape the spearhead is in though? I really like what you did with the size and decoration and it looks cool on the third picture, but it looks like it's cone-shaped on the others. I hope I'm just looking at it the wrong way
anyway impressive job, glad you decided to model this one.