Emails are disabled - for account issues, post in #help on the NI Discord.

Search Results
Post Author Forum Replies Views Posted [asc]
    Thread: Disscussion about the new experiance limiters.
Post: Re: Disscussion about the new experiance limiters.

Conqueror_Worm link Wrote: (15-01-2012, 11:15 PM) -- We have changed it a bit now. Players over level 38 will still get exp and gold in Normal mode, however they will not receive any loot for playing...
Deofuta Community Discussion & Engagement 5 2,043 15-01-2012, 11:24 PM
    Thread: Disscussion about the new experiance limiters.
Post: Disscussion about the new experiance limiters.

Hey guys, I just wanted to see what the general community thought about the current server limitations when ti comes ot exp. With players higher than level 39 not gaining exp or loot in normal mode, ...
Deofuta Community Discussion & Engagement 5 2,043 15-01-2012, 11:03 PM
    Thread: Why is everyone so stupid?
Post: Re: Why is everyone so stupid?

If you are looking for a more organized style of play, your best bet is probably joining a group of friends or a House and set up times to play. If there are enough people following some sort of patte...
Deofuta Community Discussion & Engagement 10 5,533 03-01-2012, 02:08 AM
    Thread: East Praven Infantry [NA + EU]
Post: Re: East Praven Infantry [NA + EU]

FinKone link Wrote: (30-12-2011, 09:28 PM) -- Add you on steam - I do believe I am ready to be on the list of swordsmen. -- Excellent! Unfortunatly I've been out of town for the past week, I will me...
Deofuta Recruitment 18 9,807 03-01-2012, 02:02 AM
    Thread: East Praven Infantry [NA + EU]
Post: Re: East Praven Infantry [NA + EU]

Updated our member listing, we've nearly doubled our roster! :) I hope everyone is gearing up for our first organized event on Sunday! For those who come, plan to win it all!
Deofuta Recruitment 18 9,807 29-12-2011, 04:39 PM
    Thread: East Praven Infantry [NA + EU]
Post: Re: East Praven Infantry [NA + EU]

SirMax link Wrote: (26-12-2011, 03:13 PM) -- May I join?  Ive played with a couple of you guys yesterday...you guys were very organized which made this mod even better  :) -- Of course! Just add me...
Deofuta Recruitment 18 9,807 26-12-2011, 03:14 PM
    Thread: House projects that add net benefits for members.
Post: Re: House projects that add net benefits for membe...

KnightRider link Wrote: (26-12-2011, 04:27 AM) -- The more members you have the bigger is the tax. -- While there may be an increase of revenue with more players in the house (depending of course ho...
Deofuta Feature Requests 10 3,190 26-12-2011, 04:32 AM
    Thread: Increased XP on hollidays?
Post: Re: Increased XP on hollidays?

It was a good idea, and I was glad to see Jez implement it. Some people can enjoy the company of the family, and have some down time to play a wonderful game. Nevertheless, it is irrelevant regardless...
Deofuta Feature Requests 10 5,540 26-12-2011, 04:30 AM
    Thread: Crafting worries me
Post: Re: Crafting worries me

clickeverywhere link Wrote: (26-12-2011, 04:07 AM) -- It's probably more profitable to just sell the basic crafting goods. 1 crooked stick for 100 is not a bad deal. -- I believe that in the end the...
Deofuta Crafting 9 5,980 26-12-2011, 04:24 AM
    Thread: House projects that add net benefits for members.
Post: Re: House projects that add net benefits for membe...

There are always people who, for some reason or another, will not fall into certain houses. There are always people who will want their own house. Also, these projects could have a cap of sorts so tha...
Deofuta Feature Requests 10 3,190 25-12-2011, 02:53 AM
    Thread: House projects that add net benefits for members.
Post: House projects that add net benefits for members.

Just another suggestion I wanted to throw out. In the far future, I would love to see house buildings that can be built using the treasury that provides some various global benefits. For example, fo...
Deofuta Feature Requests 10 3,190 24-12-2011, 05:04 PM
    Thread: [Poll] Forced Manual Block?
Post: Re: [Poll] Forced Manual Block?

Alyosha link Wrote: (24-12-2011, 04:27 PM) -- [quote author=Sir Roderick link=topic=545.msg5060#msg5060 date=1324741522] Alyosha....what are you talking about? Experiments on the nazi phenomenon have...
Deofuta Community Discussion & Engagement 74 37,170 24-12-2011, 04:37 PM
    Thread: Noob help
Post: Re: Noob help

Costine link Wrote: (24-12-2011, 04:28 PM) -- I am planning on going full infantry. I purchased a two handed axe, and I am getting a few kills per round with that but I find myself getting killed in ...
Deofuta Strategies and Guides 13 7,287 24-12-2011, 04:35 PM
    Thread: Noob help
Post: Re: Noob help

Depends on what you want to end up doing. Infantry typically aid with many shields and getting the odd hit in for a kill. If you can, purchase a military scythe or ask for a friend to craft one for yo...
Deofuta Strategies and Guides 13 7,287 24-12-2011, 04:17 PM
    Thread: Crafting worries me
Post: Re: Crafting worries me

clickeverywhere link Wrote: (24-12-2011, 12:39 AM) -- You are correct. Especially with the influx of new players and the abundance of assist exp, there is no need for everyone to craft. You will not ...
Deofuta Crafting 9 5,980 24-12-2011, 04:03 PM
    Thread: [Poll] Forced Manual Block?
Post: Re: [Poll] Forced Manual Block?

In all reality, this is only a decision for one server as opposed to the mod itself, so why not have two servers with manual block. It would be interesting to see how popular they would be.
Deofuta Community Discussion & Engagement 74 37,170 24-12-2011, 03:59 PM
    Thread: [Poll] Forced Manual Block?
Post: Re: [Poll] Forced Manual Block?

Autoblock gains my vote. If bots behaved in any way like a player then Manual blocking would prove nice, but its simply not the case.
Deofuta Community Discussion & Engagement 74 37,170 24-12-2011, 02:28 PM
    Thread: [Poll] What class are you?
Post: Re: [Poll] What class are you?

Now on the long and narrow path towards sniper. Sniper or bust, I say!
Deofuta Community Discussion & Engagement 12 6,915 23-12-2011, 08:15 PM
    Thread: Profession Quests
Post: Re: Profession Quests

I like it, and would also like to see how it would affect the market.
Deofuta Quests 14 10,186 23-12-2011, 08:14 PM
    Thread: Hidden Cave Poll
Post: Re: Hidden Cave Poll

I personally enjoy Hidden Cave. I find it's more organic style of design interesting as well as providing one of my favorite places to hold (the little fortification on the hill).
Deofuta Community Discussion & Engagement 10 6,041 23-12-2011, 08:10 PM