24-02-2020, 10:01 AM
Overview
Right now the 16 heroes feel very cramped as a lot of them overlap in core game pay when they could or should just be one class In my eyes. Nothing is stopping classes themselves having more items rather than making new classes to use those items. It should be possible that class stats can update with what items you are using. Doing this means you can customize how you want your class stats to be a bit.
Given the amount of combination of gear, we could have potentially... I would start with about 8 core classes, to begin with. You will not have unlimited control In what stats you have but you would have a lot more than the 16 fixed options. Each time a new item is Introduced It has the potential of making a new subclass for the game. Ideally, you introduce full sets of items that can change a class stats to make it a new subclass.
Adding in full sets at a time means you can balance around all combinations. You still can add 1 item at a time to classes but you may need to do some rebalancing after the full set is complete. I guess you can always plain beforehand what the rest of that sets stats are going to be.
We don't need a Warden hero and a Ranger hero. You would have Warden levels of power In ranged If using the right set of gear but you have the option to use different armour and weapons to become more like Ranger. If set up right doing a system like this means plays can pick parts of sets to become a middle class of sorts as well. I’ll give an example. https://i.gyazo.com/51dd36a2a3876662adbb...0fd341.png
You don’t just have the 3 options here as you could use the full Warden set up but use only the Ranger helm instead. I'm imagining each Item type has a fixed value It takes away and adds to that class stats. I think a Ranger helm would take away some Archery skill and add some Ironflesh but stats wise It could be anything. A good example I like Is my Idea for Class 2. A mix of Sentry and Senti a player could forgo the bow to become a high risk commando with possibly better stats In melee vs all classes but a lot less hp/armour.
In theory, If this idea worked you could make the 8 heroes I'm going to suggest Into just 4 or even 1 but I think that would just be too complicated.
All Classes Summary
The titles I’ve given the classes are so you get an Idea real quick what the core class is about.
Ideally, each of the classes I suggest would have 1 to 2 sets of gear at the same rarity altho we could work up to that. You would have 1 armour set that has more armour but more weight vs other being lighter but less armour. Weapon wise the possibilities are endless as a “Throwing Master” may have Daggers, Throwing Spear and Axes all with different effects on the class stats Itself.
Class 1 - Bow Master
Class 2 - Sword Master
Class 3 - Polearm Master
Class 4 - Throwing Master
Class 5 - Xbow Master
Class 6 - Shield Master
Class 7 - Combat Master
Class 8 - Defensive Master
Be a different request but I can see class 9 being a medic and 10 being an engineer. Medic being able to heal better than any other way and engineer maybe having best cades but also being able to repair them at some cost. The medic could have some ranged options like bows/xbows and the engineer could get the shields like the tower shield we have atm. I don't know maybe someone has a better idea If we wanted more core classes.
Right now the 16 heroes feel very cramped as a lot of them overlap in core game pay when they could or should just be one class In my eyes. Nothing is stopping classes themselves having more items rather than making new classes to use those items. It should be possible that class stats can update with what items you are using. Doing this means you can customize how you want your class stats to be a bit.
Given the amount of combination of gear, we could have potentially... I would start with about 8 core classes, to begin with. You will not have unlimited control In what stats you have but you would have a lot more than the 16 fixed options. Each time a new item is Introduced It has the potential of making a new subclass for the game. Ideally, you introduce full sets of items that can change a class stats to make it a new subclass.
Adding in full sets at a time means you can balance around all combinations. You still can add 1 item at a time to classes but you may need to do some rebalancing after the full set is complete. I guess you can always plain beforehand what the rest of that sets stats are going to be.
We don't need a Warden hero and a Ranger hero. You would have Warden levels of power In ranged If using the right set of gear but you have the option to use different armour and weapons to become more like Ranger. If set up right doing a system like this means plays can pick parts of sets to become a middle class of sorts as well. I’ll give an example. https://i.gyazo.com/51dd36a2a3876662adbb...0fd341.png
You don’t just have the 3 options here as you could use the full Warden set up but use only the Ranger helm instead. I'm imagining each Item type has a fixed value It takes away and adds to that class stats. I think a Ranger helm would take away some Archery skill and add some Ironflesh but stats wise It could be anything. A good example I like Is my Idea for Class 2. A mix of Sentry and Senti a player could forgo the bow to become a high risk commando with possibly better stats In melee vs all classes but a lot less hp/armour.
In theory, If this idea worked you could make the 8 heroes I'm going to suggest Into just 4 or even 1 but I think that would just be too complicated.
All Classes Summary
The titles I’ve given the classes are so you get an Idea real quick what the core class is about.
Ideally, each of the classes I suggest would have 1 to 2 sets of gear at the same rarity altho we could work up to that. You would have 1 armour set that has more armour but more weight vs other being lighter but less armour. Weapon wise the possibilities are endless as a “Throwing Master” may have Daggers, Throwing Spear and Axes all with different effects on the class stats Itself.
Class 1 - Bow Master
Class 2 - Sword Master
Class 3 - Polearm Master
Class 4 - Throwing Master
Class 5 - Xbow Master
Class 6 - Shield Master
Class 7 - Combat Master
Class 8 - Defensive Master
Be a different request but I can see class 9 being a medic and 10 being an engineer. Medic being able to heal better than any other way and engineer maybe having best cades but also being able to repair them at some cost. The medic could have some ranged options like bows/xbows and the engineer could get the shields like the tower shield we have atm. I don't know maybe someone has a better idea If we wanted more core classes.