Questing and Faction Points
Posted by: Jez - 09-11-2011, 03:55 AM - Forum: News & Updates - Replies (3)

So you want to be Swadia's Marshall and control her armies? Well you better get on the good side of the king!

  • Features
  • Added faction points, available through quests
  • Added new quests

Faction points will determine your eligibility for land, and on top of that buildings, including your very own castle. But these will be extremely expensive to run and maintain, plus you will need to keep good favor with the king (faction points). So you should start saving now!

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  Client Release 0.2.1 - Mount up and Ride out!
Posted by: Jez - 08-11-2011, 03:08 AM - Forum: News & Updates - Replies (3)

Changelog for 0.2.1

  • Features
  • Added Shrine to Swadian Village(costs 250g and will insta-restore health, horse health, ammo, and shield)
  • Added 'Summon Pony' as a level 4 crafting blueprint for alchemist, will create 1 x small pony
  • Added new alchemist materials, Bone Shards which can be refined to Bone Powder (level 2)
  • Made Leather gloves, craftable only, and this is done by the armorsmith (level 3)
  • Added the end waves, including Nord Huscarls, Nord Knights and the Nord Prince (be warned they are all EXTREMELY deadly, so use caution Wink)
  • Bug Fixes
  • Quest repeat time limit fixed
  • Removed bridge that allowed glitching in swadian village, also altered 'campers rock' to allow the ai to navigate it better.

Download Client Update Here (oops the download link here was for 0.1.16, so download it from the main site if you have any problems!)

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  Client Release 0.2.0 - Craft ALL The Things!
Posted by: Jez - 07-11-2011, 04:01 AM - Forum: News & Updates - No Replies

First off, I wanted to say thanks to all the new players who are giving some great ideas and feedback to make this mod head in the right direction! Keep up the good work Wink So heres what you've been waiting for:

Changelog for 0.2.0

  • Features
  • Added the crafting system
  • Added 3 new professions, blacksmith, armorsmith and alchemist
  • Added 2 new items which can be crafted and used in game (swadian recruit armor and swadian recruit sword)
  • Re-worked the base crafting materials, they are now: Wood, Metal and Cloth
  • Added stat to see when the last nord was killed to gauge if other players are online
  • probably more things i have forgotten about
  • Bug Fixes
  • Fixed some of the troop waves which got reset in the last patch

Download Client Update Here

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  Client Release 0.1.16
Posted by: Jez - 05-11-2011, 10:45 PM - Forum: News & Updates - No Replies

Changelog for 0.1.16

  • Bug Fixes
  • The not spawning bug has been fixed now.
  • Fixed horses not spawning when selected in your inventory
  • Dramatically increased the cost of all horses

Download Client Update Here

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  Economy Update + Stats
Posted by: Jez - 05-11-2011, 05:44 AM - Forum: News & Updates - No Replies

After some testing, we have found out that the price of items in the marketplace was too cheap. To counter this we have doubled the price of everything in there and we will continue to monitor the progress of the mod economy.

We also updated the homepage of the website to include a quick login, global game stats and a news update feed.

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  Client Release 0.1.15
Posted by: Jez - 05-11-2011, 01:18 AM - Forum: News & Updates - No Replies

Changelog for 0.1.15

  • Game Features
  • Reduced the peasant deadlyness considerably. This means the first wave is now soloable for a new recruit, however watch out for the farmers!
  • Added a new Boss, the "Nord Warlord"
  • Added harder enemies for later waves, including the "Nord Trooper" and "Nord Scout"
  • Bug Fixes
  • The joining server problem should now be fixed, however if you manage to replicate it, please post a report on the forums

Download Client Update Here

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  Client Release 0.1.14
Posted by: Jez - 04-11-2011, 02:57 AM - Forum: News & Updates - No Replies

Changelog for 0.1.14

  • Game Features
  • Added basic loot gathering from killing enemies. Now everytime you kill an enemy there is a % chance you will get an item from them
  • Added a new message type, for less rare loot (its now grey instead of the standard blue)
  • Site Features
  • Added the crafting page which currently displays your crafting inventory
  • Added support for having more than 1 of each item type
  • Updated the marketplace so there is now quantity of items to sell, useful for collecting trash loot and selling it

Download Client Update Here

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  Alpha Testers and Loot on its way
Posted by: Jez - 02-11-2011, 04:21 AM - Forum: News & Updates - Replies (4)

The game is in need of some stress testing, both game server and web server side, so we are currently opening up the game to everyone who's interested in playing/testing it with us.

We have one server based in LA which will be running the latest version of the mod, if anyone else wants to contribute or help test the server hosting please get in touch with us, either via email or on the forums.

Please be aware that the development cycles for the mod can happen rapidly and you may need to update your client on a regular basis.

As for updates, the next features we are implementing are random loot drops, including weapons/armor and hopefully crafting materials which leads us onto the next major release feature, crafting!

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