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Client Release: 0.6.0 'Retaliation Mode!' |
Posted by: Hypernoma - 23-10-2013, 06:02 PM - Forum: News & Updates
- Replies (150)
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Dear NI community,
We are proud to present to you the next NI update: Retaliation mode!
What is Retaliation mode?
On the 5th of April 2012 cavalry mode was removed from the game. This allowed for further development of the mod to go ahead, pathing the way for new game modes to be implemented, new maps to be created & a new player base to form. Meanwhile, the Swadian High Command has secretly been breeding horses away from the hungry soldiers. To date, 'Operation Lasagne' has been kept top-secret and it's existence only made known to a select few. A bountiful autumn harvest has led the High Command to believe that it is safe to reintroduce soldiers to their four legged friends without fear of the soldiers devouring them!
What is different this time?
The Dev team have gone back to the drawing board completely with cavalry. Instead of being implemented back into the current game it now has its own mode 'retaliation'. This allows us to control what happens a lot more easily without affecting the other parts of the mod.
We have also changed how lances work; they can only be couched now. All stab based polearms over a length of 150 and swinging polearms over a length of 160 are completely unusable on horseback.
All classes have been accounted for on the new mode. You will find that both horse archery and crossbows are much harder to use on horseback; this is intentional.
The new website
The website has been updated to show a 'normal' load-out and a 'Cavalry' load-out these are independent of each other. This means that the cavalry mode equipment will not pull through on the non-cav modes and vice-versa.
Completely new mode
- Tonnes of new and unique bots (we've tried to put in as many donator and otherwise suggested bots as we can).
- Unique wave difficulty scaling!
- 3 New Retaliation only maps (1 is a blast from the past).
- New shrine like prop which respawns your beloved horse.
- Horse trough is back and fully functional.
New Retaliation mode equipment
- 36 New thoroughbred horses introduced into the game.
- Completely rebalanced native horses
- Lances are back! (couchable only)
Classes & Horses
For the reintroduction of Cavalry we thought long and hard about how the balance them so your characters specific class choice will get the most out of the horse. After some deliberation it was decided that rather then applying a blanket choice of horses they would be class dependent.
We now have tiers of horses starting at tier 1 and going up to the max of tier 7. Every horse has been designated a class to cater to your every need.
The new loot
As always there wouldn't be a new mode without some new special loot! We currently have a plethora of items which haven't been seen in-game, just waiting to be grasped from the bosses' hands!
FAQ
-Q Why does my barricade not work in cav mode?
-A Barricades will not work on the cavalry server because we decided from an early point in development that we did not want this to be another shield wall mode. The whole point of this mode is to enjoy the thrill of couching enemies while just missing their incoming lances.
-Q Will my horse work on normal modes
-A No, but if you do work out how to do it then there will be an interesting surprise coming your way!
-Q How does difficulty scaling work in this mode?
-A All three previous modes difficulties have been culminated into one, for the first couple of waves they are comparable to normal mode, as the waves increase as does the difficulty. By wave 8-9 we aimed for that to be the start of 'hard mode'. By wave 13 it's Ragnarok time!
-Q Are there any secret updates to come with this?
-A There may be a couple!
-Q Why are there only EU cav servers just now?
-A This is unfortunately purely financial but will hopefully change soon
-Q Why haven't you fixed/changed/added X, Y or Z in this patch?
-A This patch has almost entirely been focused on the new game mode. There's a huge list of changes, fixes and additions that will be made in future patches.
-Q Why is this still Warband 1.153?
-A Unfortunately the new WSE has not yet been released but we cross our fingers every day! Hopefully it will be released soon...
-Q What will happen to all the horses currently in the game?
-A All horses that are currently in the game will stay in the game as a thank you to all of the veterans of NI.
-Q How do I get a horse?
-A Horses can be obtained in a multitude of ways. You can buy them from the marketplace, Craft them via the crafting professions, club together and conjure up a stallion with house crafting or even be lucky enough to get one as a drop!
General Additions & Changes:
- Cade proximity damage now scales with modes
- New admin tools! - A post will be made shortly about this on the Admin board.
- Some slight balancing of items (not much, we aim to completely overhaul soon™)
- Super secret stuff we may have forgotten about...
- New maps added (we have 37 now!) including Orik's Scene Contest winner
- 3 starting maps for Retaliation mode, one map comes a bit later. (One very first mod map added back, find out what it is !)
- New scene props
- Massive changes to the website with a few goodies on the way
- Minor changes to bot AI
- New legendary loot drops throughout all four game types
- Moar rangers!
- Caltrops!
I would like to remind players as a final note that Worm and I removed cavalry from NordInvasion for a multitude of reasons, all of which are still very fresh in my memory. While hundreds of hours have been spent on trying to balance cavalry mode, if I for a second believe that players are going out of their way to glitch or exploit this game-mode then it will be retracted. As always, we are engaged in war with Warband AI so please, do not make us feel that we have misplaced our trust in you.
The NordInvasion updater is available here
The full patch is available here
Love,
The NI family
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Downtime - Friday 30th |
Posted by: Naozumi - 28-08-2013, 02:33 PM - Forum: News & Updates
- Replies (7)
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Hi all,
We will be doing some major server side work on early Friday morning that will result in some downtime for the website services and may result in lack of updating of any xp and items etc normally gained by playing the game. There may also be periods of increased pings as the work is completed. This should only last around 1 hour but be aware that some issues may last until 12 at the latest.
Whilst we understand that major work like this is often unpopular, we can assure you that this will bring many new improvements to the way the site runs and many more improvements in future which are dependant on these changes.
Downtime planned for 10AM GMT - 11AM GMT
Updates finished. Please report any bugs in the usual way
Thank you for bearing with us during these updates,
Naozumi and the NI Team
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Scene Contest IV |
Posted by: Hande - 22-08-2013, 02:20 PM - Forum: News & Updates
- Replies (18)
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Hoy NordInvasion. It is time for Scene Contest IV!
Idea for this Scene Contest is same as before: Make a scene in two weeks and we will test it in public.
When your map is ready, send map file, map name and scene code to me. (Private Message)
It is possible to test your map before sending it to me but you need to do this alone and in locked NI server.
Map Submit Deadline: 5.9.2013 -> [countdown=09,05,2013,23,59][/countdown]
Public Testing Day: 13.9.2013
Public Testing Time: 21:00 BST
Public Testing Server: NI_Scene_Contest_IV
Public Testing Server Password: Beer
Scene Contest IV Judges: Hande, Hypernoma, YuriTheRed, Kip, Benschie, k4mi, Senni
Important Rules:
- You can submit only one map.
- Map belongs to you. ( Using someone else map can lead to disqualification )
- Working AI mesh & Glitch & Bug free.
- You need to use NI support scene props, like heal, refill etc.. ( Check mod support items from this thread http://forum.nordinvasion.com/index.php?...msg16365 )
- Must fit the theme (no arabic/desert maps).
- No small rooms & easy grinding places.
- No screenshot leaks to public or to your friends. (Can lead to disqualification)
- Name your map when you are sending it.
- There will be only 15 minutes of public testing time for each map.
- Do not tell the name of the author ingame. (If you know whose map it is)
- Judges give points to your map. The winner is who has the most points.
Points will be awarded for:
- Overall quality of the map.
- Number of details. ( Too many can be FPS killer )
- Creativity.
- Size of the map.
Rewards:
1st place: Your map to mod (New Patch), 800k Gold & Mystery Materials
2nd place: 350k Gold & Mystery Materials
3rd place: 100k Gold & Mystery Materials
Note: If your map don't win this contest, it doesn't mean your map can never be in this mod.
Love,
The NI family
Map author, name & Points
Orik, Coastal Raid 203
Illusive Man, Nord Assault 177
Jack Sparrow, King Harlaus Ship 176
Ragnash, Sea Raider Lair 159
Baneris, LightHouse_Defence 123
Jarold, Into the Breach 103
marius,Cursed Village 46
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Happy birthday! |
Posted by: Hypernoma - 22-08-2013, 11:40 AM - Forum: News & Updates
- Replies (48)
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Good afternoon beautiful people,
Not many people know but it was NordInvasion's 2nd birthday on Monday 19th of this week! Oddly enough it coincided with us getting 1000 likes on facebook! To celebrate these momentous moments, we will running a x2 on xp and gold all weekend until Monday night 26th. I will also be regularly playing around with drop rates and loot so there is always a chance that you can find some extra goodies where you least expect...
Two years ago one of Jez's friends told Jez that he could not make a mod for Warband. Jez in a fit of rage mashed out NI to say to his friend "chew on this sucka" and NI was born... For some reason NI turned out to be hugely popular and Jez found he had friends to play with. NI has grown from there and somehow we still seem to be bumbling along!
I want to say a big thank you to everyone in the community, our donators, all those who have contributed to NI over the past two years and our developers who have passed on to the great internet graveyard in the sky.
Your continued support means so much to us and I am happy to say that we have something HUGE in the pipes just now... A patch is not too far off in the future that we are happy to say will blow your mind...
In the meantime however, please enjoy the double rewards and I hope you have great success in finding some additional goodies!
Love,
The NI family
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House Events - Rule Update |
Posted by: Kip - 16-08-2013, 02:17 AM - Forum: News & Updates
- Replies (1)
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Hello everyone,
There has been an update to the house event rules. House events now need a minimum of five members from the host house. Events that drop below this requirement will be opened without a password so that the round can be finished.
Because this might make things difficult for some of the smaller houses, two houses can become allies for an event so that their combined members meet the requirement. An "allied event" will count as one of the two weekly events allotted to each of the two houses.
In addition to this rule change, the application form has been shortened slightly to make applying for events a bit simpler.
For more details about the new "allied events" and the full set of rules, please read the Creating a House Event thread.
Kip, for the NI Team
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Support weapon update |
Posted by: Naozumi - 12-08-2013, 08:33 PM - Forum: News & Updates
- Replies (4)
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Hi folks,
A quick update for you all. Support weapons can only be quipped in the support slot.
As ever, love and hugs from the NI Dev team and keep your eyes peeled for more changes coming soon.
Naozumi & the NI Devs
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Polearms updated |
Posted by: Huscarlton Banks - 26-07-2013, 11:22 PM - Forum: News & Updates
- Replies (2)
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The following polearms have been updated to have two modes, just press X ingame with them equipped:
Thunder Pike
Sun Pike
Pike of Kings
Dragon Spear
Snake Spear
This change is retroactive, all old versions of the weapons have been replaced with new ones on the website.
It may take some time for the correct stats to be shown.
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