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Merry Christmas from NordInvasion |
Posted by: Jez - 25-12-2011, 06:31 AM - Forum: News & Updates
- Replies (16)
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The team over here at NordInvasion want to wish you all a Merry Christmas, and we hope you take a break from killing Nords to spend some quality time with the family. The new year is likely to come with some awesome updates and we've been hard at work despite the holiday season!
Best Wishes to everyone and have a great Christmas!
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Client Release 0.2.8 - Red berries or Blue berries? |
Posted by: Jez - 19-12-2011, 02:13 AM - Forum: News & Updates
- Replies (28)
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With the support class patch looming ever closer, we have laid some of the ground work and added a few more surprises in this next patch.
- New Features
- Added Foraging on all maps
- Added a new map: Hidden Cave courtesy of Azan
- Changes / Fixes
- Fixed glitching spots on village and town
- Miscellaneous bits and pieces
as always you can find the download here
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NordInvasion is Hiring |
Posted by: Jez - 12-12-2011, 04:55 PM - Forum: News & Updates
- Replies (20)
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UPDATE: We are currently reviewing applications
With the massive expansion of mod, we are looking to hire on some new developers to help us make this mod even more of a success than it currently it! To apply for a position, please send an email to iamamodder(at)nordinvasion.com with the subject: "NordInvasion Mod Application" and the following information:
Name
Forum Nickname
InGame Nickname
Position Applying for
Location
Portfolio (Examples of work previously done)
Any Miscellaneous stuff
A funny joke
We are hiring for the following positions:
3D Artist- Must be able to make quality 3D Models
- Experience with exporting to BRF
- UV Unwrapping for textures
- Extra: Rigging/Animating
2D Artist / Texturer- Experience with photoshop etc.
- Can make quality textures
- Miscellaneous 2D artwork
- Extra: Signatures/promotional artwork
Warband Module/Coder- Experience with the module system
- Extra: Knowledge of HTTP and Web Requests
Updated Junior Positions
Full time mapper- Experience with the map scening in warband and making AI meshes
- Will be in charge of all map making, and fixing map bugs/glitches etc.
Content Maker- Will create new quests, crafting blueprints, activities, etc.
Please note these are all unpaid voluntary positions
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Redirected Link - Huge Appreciation! |
Posted by: Logics - 10-12-2011, 12:51 PM - Forum: News & Updates
- Replies (7)
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We at NordInvasion would like to thank everyone within the community for there support. Ever since the creation of NordInvasion we have been seeking to achieve a spot in that ''Official Mod list'' on the TW forums. Just this morning we were granted a spot within the list of them magnificent mods. So once again we thank you all for your support and we ask you continue supporting us!
http://forums.taleworlds.com/index.php?board=165.0
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Mod of the Year? NordInvasion of course! |
Posted by: Jez - 30-11-2011, 05:55 PM - Forum: News & Updates
- Replies (33)
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Moddb are launching their mod of the year competition, and although we dont have the playerbase the size of the big mods, I would really appreciate any votes we can get, so I will be shamelessly promoting the mod over the coming week to get more votes!
The link to vote can be found at http://www.moddb.com/mods/nordinvasion or via the widget on the homepage. So share the christmas spirit and make those nords pay by voting us into the top 100!
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Client Release 0.2.6 - The peasants are revolting |
Posted by: Jez - 28-11-2011, 03:32 AM - Forum: News & Updates
- Replies (38)
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We've been working hard over the thanksgiving weekend to bring you even more nords invading! The entire wave/troop tree has been revamped to include new unit types every way, (as opposed to every 4). This provides a new challenge, especially as some have now been more balanced, including peasants who now have armor/weapons.
- New Features
- Added Nord Huntsmen, Nord Infantry, Nord Heavy Infantry, Nord Soldiers, Nord Veteran Soldiers
- Added deployable shields for players to throw down and take cover behind (these cannot be used as shields currently to combat balance issues)
- Added round tracking for calculating stats in the grand campaign
- Added extremely rare loot (Aurora Sword and Obsidian Axe)
- Added more helmets to craft and loot
- Items auto-equip on load (There is a bug with this where the items appear as grey boxes, but they are still equipped so its not serious)
- Changes / Fixes
- Added stats to items in auction hall
- Added leave house functionality
- Fixed map glitches/exploits on all 3 maps
- Tweaked lots of troops for balance and gameplay purposes
- Altered loot system and added more loot drops
- Increased base Agi and Str by 2
And with christmas coming, we have added a little easter egg drop, which can be found from any enemy
And you can download it here
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