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  Client Release 0.3.5 - Stemming the tide!
Posted by: Conqueror_Worm - 28-02-2012, 08:17 PM - Forum: News & Updates - Replies (41)

New patch, yay! Just a small balance patch this time.

  • Default numbers of bots spawning has been decreased on both normal and hard mode.
  • Boss minions spawning has been decreased.
  • Hard mode troops have been nerfed again.
  • Barricades and Heavy Barricades now have more hit points.
  • Change to horse speed reduction and horse healing, should hopefully not bug out anymore after horse has been healed.
  • Map fixes.

Love,
Worm

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  Nord Invasion is moving!
Posted by: Conqueror_Worm - 24-02-2012, 06:18 PM - Forum: News & Updates - Replies (15)

(27-02-2012, 05:50 PM)Jez link Wrote: The site move is complete, if you are still receiving 'the site is down' messages when visiting, its because you are seeing the old server. The domain may take 12-24hrs to propagate for some people so please be patient.

We are going to move our database, forum and site to a different server in the near future. We are hoping to get it started on Monday 27th February. During the move the database will have to go down though so there will be no stats updating and the site won't be available. The transfer should, if everything goes smoothly, be done in 24 hours or less.

We are sorry for the inconvenience and thank you all for your patience.



Love,
Worm

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  Client Release 0.3.4 - Explosive Resurrection!
Posted by: Conqueror_Worm - 19-02-2012, 05:15 PM - Forum: News & Updates - Replies (32)

We have been hard at work all weekend getting you guys a new patch, not the biggest patch yet, but a big milestone for us as we now implement all tiers of the Support classes.

  • Support Classes
  • All tiers of the support classes are now available.
  • 2 new items for the Medic class. Surgeon's kit, only has one charge but fully heals everyone in a large radius and takes a lot less time to use. Resurrection Tome, revives dead players in a large radius and makes them spawn back at spawn.
  • 2 new items for the Engineer class. Heavy Barricades, same health as the Barricade but a lot bigger and total cover against enemy ranged units. Explosive Barrel, kills all enemies within a short radius with a explosion. Downside is you only get one so use it wisely and using it gives no experience, gold or loot.
  • Fixes
  • Minor fixes to some maps. Jeldan Citadel has been taken out.
  • Minor weapon changes, mostly some items have lost the ability to be used on horseback.
  • Horse speed fix should now work as intended.
  • Lessened the default numbers of spawning enemies, especially on hard mode, scaling stays the same.
  • More Rangers!!

As always you can find the patch here.


Love,
Worm

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  Client Release 0.3.3 - Man the barricades!
Posted by: Conqueror_Worm - 17-02-2012, 07:48 PM - Forum: News & Updates - Replies (36)

So here we are again, time for another patch. I know you hate waiting so I'll go straight to the patch-notes.

  • New support class tiers!
  • New blueprints for Alchemists, make new stronger healing kits for the medics and some proper barricades for the Engineers.
  • 2 New maps!
  • Horse nerf redone: The slowdown should now happen more gradually as your horse gets damaged and it stops going down when your horse reaches low health, so it should maintain around the speed of a running player and not a half-dead snail
  • More weapons that where bugged and didn't give experience and gold rewards should be fixed now.
  • Some small weapon fixes (No more stab on Messer Wink)
  • Deployable items now disappear after a round ends.
  • Difficulty has been reduced slightly on higher levels of normal mode.
  • Difficulty slightly reduced across the board on hard mode. Less Rangers!!
  • Number of enemy bots now increases for every player that joins and not at the old set player intervals.
  • And of course all your new custom banners have been added.  Big Grin

As always you can find the patch here.

Important note for server owners: We now allow anyone to lock their servers whenever they feel like and for as long as they want. Old rules about not kicking people without a reason still stand! We also allow any number of slots on servers now, but nothing over 16 or under 6.

However with these changes it is now required that you send an admin password to me. This will only be available to Jez, Hande and me so we can check your servers regularly. Send me a PM with your server name, IP and password. If I have not received a password before friday 24th of february your server will be disconnected from the database!


Love,
Worm

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  Scene Contest, Reward for best map!
Posted by: Hande - 05-02-2012, 04:17 PM - Forum: News & Updates - Replies (82)

It is time for see if there are some good scene makers along us.
Idea of this contest is very simple, make scene in two weeks and then we will test it in public.
For reward we will allow you to choose one legendary weapon from list that we show to you.
Me, Hyper & MrGuarnere will decide who will have best map so make it to be nice and good !  Wink

Few important rules:
- You can submit only one map.
- Map need to have all these stuffs what reads in this post: http://forum.nordinvasion.com/index.php?...489.0.html
- Map need to be glitch & bug free.
- No arabic theme.
- No small rooms & easy grinding places.
- No screenshots from map in public.
- There will be only 10 minutes of testing time for each map.

When you think your map is done, send it to me as PM with map file and scene code.
Time starts now and ends at 19.2.2012 !!!
Public test/judging day will be 20.2.2012. ( Time will come later )
Small update: There can now be one private testing for your map to test AI meshes.


Contest Results:

    _666_,  10 points.
    YuriTheRed,  9 points
    Birdtalon, Senni, Freddex,  7 points
    Dropsdawn, 6 points
    Leglonglas, Reinhardt, 5 points


Thanks for everyone who submitted map for contest! Also thanks for players who came to test them!
So, YuriTheRed is the new winner. Congratulations, you will be rewarded with legendary weapon soon !

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  Database troubles, rollbacks and setbacks
Posted by: Conqueror_Worm - 01-02-2012, 05:58 PM - Forum: News & Updates - Replies (20)

As you all know we suffered a major setback with the recent roll back. Our players unfortunately lost some progress from the last few days, something we are terribly sorry for, but it was unavoidable due to the circumstances.

We also lost hours and hours worth of database work because of this rollback that we had to redo. Since we couldn't take down the entire site this time and we wanted to be more thorough when we did it, we had to take down the marketplace for a while. This was to be totally sure something like this wouldn't happen to the economy again.

After a lot of work, we have done it all again and changed the database a bit. The Marketplace is now fully functional and we have made sure something like this cannot happen in the future. This is the first time we have ever had to rollback to a older backup and will hopefully be the last, unfortunately things like these happen when we are in testing phases like this and stuff has to be changed.

We sincerely apologize to our playerbase and thank you for your patience during this. We also want to say to our newer players that as mentioned, this has never happened before, and you shouldn't be afraid of constantly losing all progress. Our database is very stable and now even more so.

---

As you all noticed this also erased most of our work on new quests as well as changes to crafting. Unfortunately that set us back more on bringing you the promised new craftables and other goodies, but this is our main focus from now and we hope to bring you lots of cool stuff in the coming days!

I also want to mention we have brought on someone to help us out with the workload, so we now have another member on the dev team, Hypernoma - The Mad Scotsman!



Love,
Worm

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  Rollback Incoming
Posted by: Jez - 30-01-2012, 07:49 PM - Forum: News & Updates - Replies (120)

The rollback has been completed. Normal play should now resume.

Had an issue with the database stuff today, will be restoring a backup / character rollback sometime in the next 24/48 hours

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  Client Release 0.3.2 - Fashionable Fighting
Posted by: Conqueror_Worm - 29-01-2012, 11:09 PM - Forum: News & Updates - Replies (44)

  • After some hard work from our team we are again proud to present another patch. Quite a few changes this time around, so I'll just get right to the changelog.
    • Huge armor re-balance!
    • A lot of armors have had their stats adjusted and have been moved around between the different class tiers. This will hopefully make the different classes stand more apart in the fashion department. Every tier you unlock new armor the armors have been given flat stats as well, so you can freely choose between different looks without taking a hit to stats!
    • Archers have had their overall armor values decreased and Cavalry has been put in the middle of Infantry and Archers armor wise.
    • Archers have received small damage boost on arrows for every class tier. And quite a decent damage boost at the Sniper tier.
    • Horses now have lower speed and maneuver across the board. Heavy horses has gained some armor and hitpoints. All lances have received damage boosts.
    • Commando tier shields have received a significant armor and hitpoint boost to withstand hardmode better.
    • More crafting!!!
    • As some of you might have noticed some strange and foreign crafting blueprints have started to show up over the last few days. With this patch we are adding a large amount of new items that will be made available over the coming days as craftables for every crafting profession.
    • Hardmode now drops materials you can only get your hands on there and are required for even better items then has ever before been crafted in all Swadia!
    • Old blueprints have been re-balanced to be more useful and will over the coming days have their requirements reduced to make them available for newer players.
    • New materials available in the goods section of the market place
    • New quests
    • You might have already noticed we have put in a handful new quests lately, some specifically aimed at making the the entry into the Swadian ranks abit easier for recruits, some for the veteran soldier fighting in hardmode.
    • Keep your eyes open for more quests to come!
    • Fixes![b]
    • Hardmode as been toned down abit more.
    • All weapons not giving experience and gold rewards should now be fixed.
    • Ammo Boxes for Tinkerer are back again
    • [b]New map!!!
    • New stunning map by Freddex, Old Lake town!

    As always download can be found here.


    Love,
    Worm

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