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    Thread: Separate NO LOOT pony server
Post: Re: Separate NO LOOT pony server

ughgh link Wrote: (11-01-2013, 01:54 AM) -- Just randomly spawn saddle horses and sumpter horses, since those can be ridden with 1 riding skill. -- Randomly spawning horses - excelent idea. I will up...
Fighting Phil Feature Requests 8 1,862 11-01-2013, 04:47 AM
    Thread: Separate NO LOOT pony server
Post: Re: Separate NO LOOT pony server

Yeah nice question. In native cavalry could be prohibited on certain maps, maybe this is a solution.
Fighting Phil Feature Requests 8 1,862 11-01-2013, 12:05 AM
    Thread: Separate NO LOOT pony server
Post: Separate NO LOOT pony server

Request: Starting separate no loot pony server just for fun, like NI duel server Features:ponies, cavalry open maps no loot, no exp, no gold What could it give to players:rest from regular NI rou...
Fighting Phil Feature Requests 8 1,862 10-01-2013, 11:48 PM
    Thread: Bring Back Stuff
Post: Re: Bring Back Stuff

Quote: -- adding cav would ruin this mod more than improvin it. -- you are using too strong words, rather it will spice things up, new tactics, different kind of maps, more replayability, besides the...
Fighting Phil Feature Requests 30 7,573 08-01-2013, 11:20 PM
    Thread: Bring Back Stuff
Post: Re: Bring Back Stuff

Quote: -- On the other hand this would ruin playin on foot... -- Quote: -- More horses, then it sucks for people on foot (as nicely said by Peso). Faster horses ? Then it sucks for everyone. -- It ...
Fighting Phil Feature Requests 30 7,573 08-01-2013, 10:46 PM
    Thread: Bring Back Stuff
Post: Re: Bring Back Stuff

Quote: -- Fixing AI, a simple fix? -- Dont change topic please, the real problem is AI not cavalry, It needs realy tiny change, just force nords not chasing cavalry, i saw it was implemented in othe...
Fighting Phil Feature Requests 30 7,573 08-01-2013, 10:13 PM
    Thread: Bring Back Stuff
Post: Re: Bring Back Stuff

Quote: -- Don't ever get me started on horses. Soloing to Odin isn't what Devs want NI to turn into or endless kiting. -- Dont start that bullshit again, the problem is not with horses but with bot A...
Fighting Phil Feature Requests 30 7,573 08-01-2013, 09:54 PM
    Thread: Nordinvasion's aim
Post: Re: Nordinvasion's aim

May i suggest dumping the balance and bringing some fun and new features into mod. Too much stale gameplay as for me, little replayability, basicly shieldwall and grinding. You can browse older topics...
Fighting Phil Feature Requests 128 25,508 08-01-2013, 09:24 PM
    Thread: The Direction of the Mod
Post: Re: The Direction of the Mod

I think removing cavalry was too radical decision, considering that problem was not really in cavalry but in poor AI, it cant counter kiting well. It seems more appropriate decision was to alter AI, f...
Fighting Phil Community Discussion & Engagement 60 20,623 10-06-2012, 12:10 PM
    Thread: The Direction of the Mod
Post: Re: The Direction of the Mod

Really interesting question. From the start the mod was taking different directions you can find threads about global campaign map, also deeper relationship between faction and player was intended (fa...
Fighting Phil Community Discussion & Engagement 60 20,623 05-06-2012, 10:49 AM
    Thread: Potential gold sink - Purchasable Random Legendary
Post: Re: Potential gold sink - Purchasable Random Legen...

Agree, what about completely removing legendary items as a random loot? Currently they give addictiveness to game by exploiting such human qualities as greed, jealous, envy and selfishness. I believe...
Fighting Phil Feature Requests 17 6,587 24-05-2012, 09:21 AM
    Thread: Mount and Blade: Warband patch 1.150
Post: Re: Mount and Blade: Warband patch 1.150

Found how to fix sound issues. If someone have no sound ingame like I had, you can try this. I had disabled music both in game launcher options (by checkbox) and in game options (by reducing volume). ...
Fighting Phil Mount and Blade 22 14,278 20-04-2012, 08:24 AM
    Thread: Client Release 0.3.6 - From Dusk till Dawn
Post: Re: Client Release 0.3.6 - From Dusk till Dawn

Quote: -- Atm, I feel no desire to play hardmode solely because its not fun to die at first waves. No matter how good your teamwork is, you will get overwhelmed, even if you have team full of command...
Fighting Phil News & Updates 71 39,650 06-03-2012, 04:25 PM
    Thread: Client Release 0.3.6 - From Dusk till Dawn
Post: Re: Client Release 0.3.6 - From Dusk till Dawn

We can speculate a lot around teamwork with current balance, but what we lack is point of view of developers, we dont know where mod is heading and how it will looks like in future, maybe current limi...
Fighting Phil News & Updates 71 39,650 06-03-2012, 12:54 PM
    Thread: Archer class whoring!
Post: Re: Archer class whoring!

You play hard to get to valkiries or jotunes to see them all killed by archers, cause inf need to approach them 1 by 1  and cavalry need 5 minutes to kill at least 1 bot. In such moments you really st...
Fighting Phil Archer 43 21,649 21-02-2012, 02:26 PM
    Thread: Some Glitchers
Post: Re: Some Glitchers

Quote: -- As soon as I was told NOT to be up there, I jumped down and took some fall damage -- There are clear definition of glitching and consequence for doing it(look at forum), don't tell you di...
Fighting Phil Report Players 17 7,928 08-02-2012, 11:47 PM
    Thread: Why 8-man servers?
Post: Re: Why 8-man servers?

Hmm, have seen GOTS_Hard server running with limit of 6 players. Probably already 6 players limit is allowed
Fighting Phil Community Discussion & Engagement 9 2,814 05-02-2012, 10:40 PM