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  Redirected Link - Huge Appreciation!
Posted by: Logics - 10-12-2011, 12:51 PM - Forum: News & Updates - Replies (7)

We at NordInvasion would like to thank everyone within the community for there support. Ever since the creation of NordInvasion we have been seeking to achieve a spot in that ''Official Mod list'' on the TW forums. Just this morning we were granted a spot within the list of them magnificent mods. So once again we thank you all for your support and we ask you continue supporting us!

http://forums.taleworlds.com/index.php?board=165.0

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  Client Release 0.2.7 - Now with over 9000 different flavours
Posted by: Jez - 08-12-2011, 05:41 AM - Forum: News & Updates - Replies (26)

A lot of things have happened since the last patch, our player base has grown exponentially again, and I hear the prince has been killed many times through the unorthodox use of shields! So now those pesky Nords have been given a black eye, they have recruited some help and brought out all the reserve troops!

  • New Features
  • Added ~30 new troop types
  • Added a wave randomizer to pick troops from the different types
  • Added new legendary weapons and loot
  • Added Search to auction hall
  • New Map - "Swadian Town" curtosy of Nemerius
  • Changes / Bug Fixes
  • Bots now attack deployed shields
  • Replaced kick poll with a report player functionality
  • Fixed some more glitches on mountain pass and beach assault
  • Slightly increased the stats of legendary weapons and cursed stones
  • Huntsmen are now considerably weaker in all regards
  • Shock troopers are slightly weaker and now use trained ponies instead of hunters
  • Reduced listing cost to 0.05% instead of 0.15% of item price
  • Raised level cap to 42
  • Probably some more tweaks and balances that i've since forgotten

We are also launching our second NA server, based on the east coast. This should help with the influx of new players!

If you have made it this far down the changelog, then please show your support by voting for us at this years MOTY competition

As always you can download the update here

P.S. Sorry Johao, you're going to have your work cut out on the wave guide for this one Big Grin

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  Mod of the Year? NordInvasion of course!
Posted by: Jez - 30-11-2011, 05:55 PM - Forum: News & Updates - Replies (33)

Moddb are launching their mod of the year competition, and although we dont have the playerbase the size of the big mods, I would really appreciate any votes we can get, so I will be shamelessly promoting the mod over the coming week to get more votes!

The link to vote can be found at http://www.moddb.com/mods/nordinvasion or via the widget on the homepage. So share the christmas spirit and make those nords pay by voting us into the top 100!

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  Client Release 0.2.6 - The peasants are revolting
Posted by: Jez - 28-11-2011, 03:32 AM - Forum: News & Updates - Replies (38)

We've been working hard over the thanksgiving weekend to bring you even more nords invading! The entire wave/troop tree has been revamped to include new unit types every way, (as opposed to every 4). This provides a new challenge, especially as some have now been more balanced, including peasants who now have armor/weapons.

  • New Features
  • Added Nord Huntsmen, Nord Infantry, Nord Heavy Infantry, Nord Soldiers, Nord Veteran Soldiers
  • Added deployable shields for players to throw down and take cover behind (these cannot be used as shields currently to combat balance issues)
  • Added round tracking for calculating stats in the grand campaign
  • Added extremely rare loot (Aurora Sword and Obsidian Axe)
  • Added more helmets to craft and loot
  • Items auto-equip on load (There is a bug with this where the items appear as grey boxes, but they are still equipped so its not serious)
  • Changes / Fixes
  • Added stats to items in auction hall
  • Added leave house functionality
  • Fixed map glitches/exploits on all 3 maps
  • Tweaked lots of troops for balance and gameplay purposes
  • Altered loot system and added more loot drops
  • Increased base Agi and Str by 2

And with christmas coming, we have added a little easter egg drop, which can be found from any enemy Smile

And you can download it here

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  Client Release 0.2.5 - I can see dead people
Posted by: Jez - 24-11-2011, 06:49 AM - Forum: News & Updates - Replies (17)

We have finally released 0.2.5 which is by far the biggest patch yet, although we have been letting some of it out early for you guys to play with!

  • New Features
  • Talk to the living - Press the 'u' key when you are dead and you will be able to chat to all players, alive or dead
  • Lots more crafting content (See the crafting board for more details)
  • Added the basics for player run houses (These act as guilds for players to organise around)
  • Changes / Fixes
  • Nord Sargeant now has a Hunter instead of a Charger
  • Items that are dropped can be picked up now, if your strength is high enough.
  • Fixed lots of glitchable/exploitable areas in Swadian Village
  • Spread out the spawn of Nords, they will now approach from the hills as well as the main entrance
  • Fixed the bots spawning on the boat on Beach Assault
  • Fixed a player spawn bug on mountain pass that meant sometimes people fell to their death
  • Stats and Attributes should be more stable now
  • Level cap has been raised to 34 (this is again temporary for now)
  • Changed the ratio at which you gain strength / agility making it take a lot longer. However the difficulty requirements to buy weapons in the marketplace have been halved to compensate for this.
  • Fixed the bug with FF not being active on the servers. There is now 10% self friendly fire
  • Fixed an issue with the soup/ammo resupply not storing in the stats properly
  • Misc
  • Optimized the mod release by removing a lot of unnecessary files (it should be around 5mb now)
  • Changed the splash screen logo to include version number + logo

All the servers have been deployed with this latest update, and i'd also like to personally thank the donators for helping us acquire a 3rd EU server!

As always, download can be found here

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  Client Release 0.2.4 - A trip to the Beach
Posted by: Jez - 18-11-2011, 06:03 PM - Forum: News & Updates - Replies (2)

After successfully reaching the 100k Nords killed, we have released the 0.2.4 patch including the new map "Beach Assault" its a wide open beach, perfect for cavalry charges, or picking off lost Nords. However they seem to have the same idea, so watch your flank and don't get stuck in the sand!

The lucky player who got us the 100,000th kill was "Logics".

  • Features
  • Added new map 'Beach Assault'
  • Added messaging system for the website to alert you of events
  • Bug Fixes / Changes
  • Re-designed the AI Mesh and AI Spawn on mountain pass to make it work correctly

Download 0.2.4 Here

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  Reach 100k Nords killed to unlock Beach Assault
Posted by: Jez - 16-11-2011, 05:08 PM - Forum: News & Updates - Replies (6)

We are coming close to the 100k Nords killed mark, and to celebrate this victory we will be releasing the new map "Beach Assault". So keep up the good work defending the homeland!

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  Fixes and suicidal peasants
Posted by: Jez - 15-11-2011, 04:09 AM - Forum: News & Updates - Replies (5)

The mountain pass map has been fixed server side to kill anything which falls below the pass, which was a massive problem with the map. It is now playable so has been added to rotation again.

I have begun tweaking the WPF and class stats to try and make the game easier, so any feedback on this would be useful, i.e. buff class x because they need better y

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